insight
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Pretty weird business model -- create a high lvl PVP game, then abandon it and go silent while.... making a sequel? Would the current population move over to a sequel, seeing how Sloclap treated this game? Would this company have a good reputation a…
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From the silence, and the looks of it, the devs have skipped away into the sunset.
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You mean the jumping kick? Yes -- if you look real close at the animation (and I think this is what was intended), you are side stepping while he's jumping upward, so you're getting off the line of the hit box. The next part of the move is the foot …
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I didn't mean this regarding windfall dodges, but the manual dodge that's available to all styles. Do you mean specific horizontal attacks not hitting a windfall on a side dodge? A lot of moves can both be dodged and ducked. Maybe you saw one in a g…
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This is invincible dodge frames, and it's probably the stupidest mechanic of the game, IMO. Dodging through an attack makes absolutely no sense. I don't know why this even exists in the game, when it can arguably work better than windfall avoid if i…
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What move are you talking about? I can't think of any that pin you down like that. What's a specific scenario -- what move are you opening with vs. the opening move counter of your opponent?
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This happened to me all the time at the beginning, it seemed like it was a flurry of stuff that was impossible to see. At that point, switch things up -- throw away the deck you're used to and come up with a new one, because that will force you to t…
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I agree with this one, too. Gold-linking works very well to throw out intelligent combos, but I've seen decks (mainly sword decks) where I know the other person is just mashing square endlessly, running out of stamina, shockwaving, rinse and repeat.…
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Not sure how that works -- shadow boxing is a lot easier than hitting a heavy bag for the same amount of time -- impact and follow through takes more energy than punching the air. 1. Reduces the effectiveness of gold-link jab-spamming. 2. Increase…
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Not sure if there is a default combo build... and if there is, I'd rather there wasn't. Absolver is about learning and making your own deck and combos.
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That's all very practical, but this world isn't exactly practical all the time, especially when you get down to the quantum level. Remember what splitting a few atoms can do -- how much energy is in a few hydrogen atoms? How many atoms of hydrogen a…
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Pharmaceuticals are the 4th leading cause of death in the US. Western medicine can save you from trauma, but has a pretty poor record in everything else, like chronic pain. In that case, the body has to heal itself -- and western medicine basically …
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Yes and no. I am somewhat referring to Qi. I lived in China for a few years and got my Bachelors degree in Chinese; the whole origin of "qi" and its meaning makes it clear that it has no basis in reality and no function in fighting. You lived in C…
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If you mean qi or internal arts by elegance and mysticism, then you're missing something. A real internal art is soft because tension slows you down and causes injury. Aikido also has an element where you don't hurt your opponent. Harming someone is…
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Insight - Tai Chi and Akido are very deadly martial arts, the are also used to center ones chi or spirit. They are martial arts, to fully understand them, try them out. I know, when taught by a good teacher that isn't holding anything back, Tai …
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All of those moves are high, so what I would do with someone with that deck is not to side dodge at all, but just duck one or two of those moves. It takes time to learn how to time the duck for some of these, as you have to let them come in toward y…
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Are you talking about the whirlwind double punch only, or moves like drunken smash and other horizontal stagger attacks? If it's whirlwind double punch, I've interrupted it with the following moves: Curled Uppercut Back Wing Kick Liver Knee I b…
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Jabs are completely countered with class ability. If someone has a jab - jab - jab string, I step to the side and side kick them. Very effective and easy.
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I have to disagree on that one. MMA is built from traditional arts. I practiced traditional arts (not MMA) for many years, but my intent was to learn self defense, not competitively fight. If anyone in the style I practiced wanted to fight competiti…
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As an aside, my deck is mostly slow moves that require me to use my class ability and then counter. I don't have jump light kick, back trip kick, parry and strike, jab, or any other flinchy interrupt in my deck. I also know that an exchange has a fl…
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Okay, there's about 10,000 discussions in this forum going back to Sept '17 where people complain about spam, and 100,000 conclusions from people that have played the game enough to learn it's mechanics that "spam" isn't an issue. What you think is …
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From what I've seen (and I use windfall 100% of the time), I'm not sure that's true. Every time I've avoided recently, and got the timing right, it worked. Every time I get the avoid wrong, I get hit, which is how it should be.
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And it only seems that everything is fast -- there are a lot of fast moves that are easy to avoid once you get the timing.
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The best way is to keep your block up and learn to avoid a specific move or two in your opponent's deck. Then, you let them throw that move without trying to interrupt it, avoid it, then counter. When they find a break in your counter, chill out, an…
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A lot of people don't train their traditional arts like an MMA martial artist does, so that's true. I have met traditional martial artists that are very, very good, and can definitely walk the walk, but no one can be a good martial artist without tr…
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The trick isn't to avoid everything, but to chill out and block, then look for a gap to start attacking through. Once you can read the deck better, you can avoid more, and get more counters in. So, dodging at the right time and place is the way to w…
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Try this against someone with all straight attacks: choose windfall, stand there, and learn to dodge every single thrust attack. Then, if people come in with fast straights, you can look like Neo from the Matrix, and dodge every single attack until …
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That is of course true, fast attacks CAN be Parried, Avoided, etc. but its much more difficult. True, mix that with earthquake and khalt and you have mash button simulator. What if high armor caused more stamina "damage" to someone throwing a low…
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This is why I have always pushed for a damage threshold on interrupts. Heavy Armor = Higher Damage threshold. It would be an incentive to wear heavier armor loads and it would remedy excessive fast spam. Maybe armor should protect more, but I can …