insight
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Jabs and jump light kick are pretty annoying, but they don't interrupt everything. New players have a problem (and I had this too) of being constantly on the attack, and never using their class abilities. If you use a class ability to absorb / parry…
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Were these two attacks fast jabs and double fist stretch? And no, that's not all the game is
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Or why do I get hit when I do a sweep and my opponents strike clearly goes over my head but I still get hit and they cancel my sweep? Fix your hitboxes and the range. Hand to hand combat is close quarters. Not gettin hit 6ft away from their fist or …
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First is attack tracking. While I know there is a place for it quite a few attacks go a bit to far. Most circular kicks and thrust attacks from stagger style being the main culprits there is one particular move that takes the trophy: whirlwind doub…
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I'd say just increase the stamina of the manual dodge completely -- it should be used to reset position or change the distance strategically once in awhile, but not be a new "Poke" class where it supersedes class ability.
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Personally, until the classes are balanced, I don't think ranked is a good thing. Every single win in a tournament is going to be khalt or forsaken, and ranked will be severely tilted, too.
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Khalt also seems to have the most bugs and loopholes to win of any class, probably because they can fit more into the frame windows because there isn't any time to the next move. If you miss an avoid or parry you're eating damage, which is kind of m…
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That makes sense for a body blow, but how can you absorb a spin kick to the back of the head, or a leg breaker to the knee by bracing against the attack? More tension in the leg on a leg break would be worse than having an empty leg, or one off the …
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These are Dark Souls / Bloodborne players who are used to dodging away from heavy hits. That playstyle is slow and methodical, and not suited for Absolver. Hopefully the PVE dlc doesn't make this style more practical, while featuring giant bosses. I…
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I like the idea of parrying a heavy attack causing damage. Problem is with balance. What is a khalt doing while they are absorbing? Are they phasing into another dimension or something, or are they somehow taking the damage and deflecting it? If the…
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You forgot one thing though: not all heavy attacks could be blocked, either, but would require footwork (jamming or stepping out of range) to stop. You could interrupt a spin kick, for example, by jamming it, but there would be no way to block it by…
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Someone who's bad at avoiding with windfall (or just having a bad day) is very easy to fight, because avoids are the biggest gamble -- there's 3 wrong choices, vs a 50/50 (forsaken) or 100/0 (khalt). I haven't played stagger enough to comment, but …
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They just spam, absorb, spam, absorb... So in order to do anything at all you have to use feints, delay your atacks, keep a distance, block a lot and even with that sometimes the fight becomes really awkward and one-sided. I think the root of that …
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Windfall -- when it's used right you watch your opponent run out of stamina, and you get an amazing looking avoid that sets up power hits and combos that is beautiful to watch. When not timed right, you look like you couldn't fight your way out of a…
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The 1v1 PVP is probably the best combat system I've seen when you get it down. And with the recent updates, there really isn't a meta -- things are shuffled up pretty good. There are speed decks that are designed to lock you down, and it can be irri…
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There's a lot of tools to deal with high pressure speed decks. Keep your block up and let them run out stamina, or wait for them to throw a slow guard break if they see you blocking all the quick attacks. Both jabs and elbows are high, and can eit…
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Gotcha. Two meters away is long range, so the kick should definitely stop a jab interrupt. From close range, the jab should win.
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Nulifying damage is not my only concern when i say pushed back kick vs punch. my main concern lies with the fact that they will save themselves the knockback and advantage on hit i would of gained, which would be ilogical since i guaranty you that …
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I think Araziel is just confusing Gold-Linking with Fast-Spamming. And lets be honest, if you really just want to win, button-mashing through a fast deck is still the easiest way to do it. No need for strategy, no need to carefully craft a deck; j…
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The key to landing slower moves is to set them up with timing, and by watching the opponent's deck to see where to fit them in and find openings. You can also launch a slower move from a longer range to land it, allowing the opponent to walk into it…
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The game is finally getting there, IMO. Since this patch, fights feel a lot more realistic. You can't just run in and spam a bunch of fast stuff, because risking taking hits isn't a thing, anymore. The increased damage on realistic moves not only ma…
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Nerfing pvp, no I think the game needs some more Twitch streamers. Good music + Absolver is an interesting stream. There were a lot of these toward the beginning, now streams are pretty sparse. Some more PVE will help, too, people are jumping into …
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I've got to disagree with this one. I was just playing Dragon's Lair, and "won" the game with directional arrow clues, just like you're talking about. I then thought to myself how boring the game was. Then I realized I wasn't even watching the game,…
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I always see this coming from the heavy stagger decks -- not all of them -- but every time someone's disrespectful, I usually get ballerina twirled and donkey-kicked to death. Seems a bit upside down, but there you go
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I really dont think that the problem of the stagger moves is the look. Some might like it some might hate the look of them but they definitely give new way of constructing a deck. That why i think stagger moves are important. The Problem: i tryed…
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What are some examples for countering WWDP, then, other than blocking, jumping, absorbing, or parrying it? Jlk? From a decent range there are ways to counter it -- like the wing kick, or even an uppercut, which is good, that's how it should be. But …
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I understand that -- but the problem with keeping certain moves overpowered is that the game devolves from being what it should be: variety in decks and fighting styles, to a narrow set of moves at the highest levels of "competition." I'm finding mo…
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Most of these moves in real life wouldn't be reasonable in anything save an action martial arts movie. This is a fantasy video game though, so I expect a reality based upon fantasy. Using that argument about the double swirl punchy thing would inva…
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Agree 100% on whirlwind double palm and double fist stretch. My hope for balancing is in the next patch -- I believe a lot of conventional moves have been buffed, which is better than a nerf. If the fights get faster and more strategic because conve…
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Awesome -- I'm excited about this one. I can see how more damage could also reduce the fast "spam", in that if you burn out all your stamina in the hope to score a few hits, and most are blocked, one good power move could negate it. More power in sl…