Just got stun locked by a multiple people that were spamming the speed attacks and a never ending chain. Countering or dodging had no effect, so now I am recommending and building a speed deck. Go light and anything with a speed of B or higher and roll face on keyboard or controller for the win I guess.
Next you might want to try moves that can be charged i.e. ignore stunlock and instead trade blows - this will allow you to start your own combo going. Stagger style dodge forward is very useful in that regard.
Also Forsaken style can very effectively stop that assault by parrying.
Fast decks can overwhelm a new unexpirienced player, which make them look like the obvious choice, but they can run out of juice pretty fast, don't hit hard on average and can be countered , once you know what to look for.
I just fought someone like this as well. I literally kept getting trapped in the corner, which has never happened before. I tried blocking but my stamina was literally a steady motion of draining over 2 seconds and the attacks were so fast that even my Windfall dodges up, down, left, or right didn't even have time to begin their animation before 98778979596868 more hits came flying in.
Pretty ridiculous that blocking AND dodging weren't even an option, the only option was losing.
In my eyes hits with low power (usually the fast jabs) should allow for faster recovery/less stun at the target, while higher power (usually slower) should require slightly longer stunrecovery (not TO much ofcourse :P)
Wether or not you can do something with weight here to (aka faster recovery from weak hits if you have more weight (aka armor :P)
Right now its like they took an avarage between this and gave that to both the fastest and slowest hits, making the fast hits allow for close to 0 counters but using block and then dodge away (cant use style abilities, cant use dodge etc. while in a real stunlock)
Came across a true terror last night that was a fast attacking character that also had a balanced deck and was great at chaining their attacks. It was frustrating to have no real answer to them in terms of dodging away, blocking + dodging to avoid getting stamina run down, absorb is useless I'm no gd Daigo, and poke hits don't have enough stun even with fast followups. But, fighting game, getting bodied happens.
Its funny, I never play slow/armor characters in really any game, especially fighting games. I'm fast and light and play similar characters in pretty much all games, but the one time I choose to play a slow heavy brawler it definitely feels like a bad idea.
Can't profess to know the ins and out of the system though, so, I'm not blaming the game or Sloclap yet.
Just improve yourself and create your own tactics against em..
My advice: don't completely scrap and revamp your play style due to a couple brutal losses; simply improve and evolve the one you've been forming.
I make slight changes to my combat deck and the way I fight multiple times a day it seems like. And it's done wonders.
If you're finding trouble breaking through fast jabs then it simply means your deck has very basic holes in it that are being exploited.
Huh that might actually explain certain speed players.. The only time I truly struggled against a speed spammer was a guy wearing heavy fur armour and moving fast as hell. Figured something was wrong. He even had an attack where the animation would be nowhere near me but it would always register as connecting. I tought it was just lag at the time.
I really do hope cheating gets snuffed out
as soon as possible.
There are ridiculus lags. In a game when you must get perfect timing to evade/counter attack - you have trouble.
If somehow you can throw your golden combo laglessly - try to use special abilities Stagger offers nice dogdes with small attach, which give you also good opportunity to start the counter.
Forward one is charged so you can get hit once. Fast hits are usually straight and weak, so it is not that hard to "read" the deck before your stamina pool is dried. My basic combos are speed prioritized, but alternatives are heavy and "special": charged, guard break, charge break etc. for getting out of such situations with chance of decent damage.
Lag is definitely an issue right now, especially in PvP. It might be a cheat engine as you say but remember, Occam's razor, the most likely answer is probably the right one. Anyone can easily program a keyboard macro with perfect timing. Honestly, it wouldn't be hard to do, it just takes time to have it set for absolute precision, every time. I'm 99.9% certain that a lot of CT AFK players are also using macro's to expedite between matches.