insight

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insight
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  • I would call that medium armor but that would be balanced I guess. When I try to play windfall I often have around 30 armor but I cant say if that is good since I am not a good windfall player and often lose. I've heard this a lot, but I use a tanky…
    in Armor. Comment by insight January 2018
  • Didn't even think about this -- the liver knee would actually be a perfect counter, since lifting the leg that's going to be swept would prevent the BTK from even hitting the leg. Ironically enough, the liver knee should have a low avoid in certain …
  • You also get things like BTK that only duck down slightly, but still manage to avoid attacks that should land square in the jaw. Both the balance and the visual clarity are messed up by the oversimplification of vertical coverage mechanics. That pre…
  • These are great ideas -- the back tripped kick is basically a get out of jail free card for any attack that isn't the jump light kick or a block. And it makes way more sense to have slower attacks avoid more. The game is really skewed toward certain…
  • Nope -- I'm talking about parry & strike. I've slotted twist parry strike before, and I've found that one to be a lot harder to time the parry, even though it has better range and pursuit capabilities, which I've used it for. I think I got a suc…
  • To clarify -- the moves that are too fast to block are all stagger, like leaning backwards 90 degrees and hitting someone with the back of your hands being a double hit. In reality, it would break someone's spine to try to do that. And there are a l…
  • UNBLOCKS, I agree with you 100% I love fighting people that have realistic decks, but they are few and far between. Most of the time I'm forced to block because people slot moves that are too fast to interrupt or all low attacks, which prevents goo…
  • You have to practice with it a bit. I use it as my opener for the 3rd section of the deck, and I've parried grab and punch, WWDP, and the mea lua with it -- which are all moves I've banned from my deck. Because I don't use these moves or any stagger…
  • It works, the timing has to be right on point, though. I use this one fairly frequently, and I've gotten out of a lot of situations with it.
  • Please, no No switching back to 30fps for any reason, please. Sorry, op! The game is finally reaching its potential on PS4 with 60fps. That was a great Christmas present from the devs for all PS4 users.
  • I agree with using the fragments to build things -- the RNG loot box is not the way to go. The best method of integrating better loot in an immersive way is through a shop, or through crafting. These are things that would exist in the world -- craft…
  • Most of those can be ducked -- but the timing on stagger is weird, so it takes some getting used to. You can only side-step vertical moves.
  • I tested the infinite loading screen (on PS4), and they aren't infinite. The game is trying to find a server to put you back into after the match. I've since always been returned to the game, and have only had to quit one or two times since update 1…
  • This happened to me a couple times -- I thought it was moderation, but I think it's a bug in the forum. It's probably to counter some of the spam that's been coming through. I got around this by copying my last post into Word, then reposting it afte…
  • I agree on this one -- I think it would stop new people from quitting in PVP if they gain some rewards, even for a loss.
  • Doubling the directions would require a complete retraining for anyone playing forsaken. That's a drastic change that would essentially force people to start over from scratch and have to learn how to not only get the parry timing down in a new dire…
  • The argument I would make is that the game is months old, now, (much longer with beta) and to drastically change the game-play at this point, before ranked mode, would be catastrophic to the player-base. If every single ranked match is won by a fors…
  • Also, I have never seen someone block someone elses attack in real martial arts, paralyze them, and hit them with no reaction a half second later. Please link that video, I want to know how they did it. So yeah. I'd call that irrelevant.
  • Martial arts is irrelevant to a game about martial arts? I also like that you assume I've only played a few minutes of gameplay -- I've been playing this game since it's release, and have played against many forsaken players. That said, this is …
  • This topic is about forsaken. Honestly. Make another topic about windfall if you all are so concerned by it. I don't understand even remotely why its even being discussed, because I have never seen a windfall do near to as much damage as a forsaken.…
  • It's not op. If you miss a parry, you get punished. I just unlocked Forsaken to test out how "op" it was, and my feet felt rooted to the ground -- there's a lot less mobility then Windfall. There are definite disadvantages to parry, and you get puni…
  • I disagree that this is a fighting game like Tekken or Street Fighter. A lot of people came into this because of the Souls-like feel to the game, and that's based on the lore, and the game world. I'm not a competitive gamer, and I really don't care …
  • I doubt it's a hack, just one of the playstyle's you run into in this game. It's probably a deck that's been crafted to do just what you're talking about -- gold-link and prevent you from moving or escaping it. In those cases, I'd say you have to lo…
  • I mentioned that feinting is not an effective method of countering anything but parry spam. Because thats true. A good foresaken will use parry at unpredictable times, not over and over because, get this, they don't want parry to be countered!*gasp…
  • I agree about this -- learning the moves and exploring the world was a lot of fun, but the incentive to explore is gone once you've reached max level and have enough moves for PVP. I think this is something of a missed opportunity, as there's a lot …
  • I would love to fight someone just spamming grab and punch, but usually people that do that spam all charge attacks in a row, which I agree is not fun to fight. However, there are charge stopping attacks -- not guard breaks, but charge attack breaks…
  • In the grab punch video your opponent kept moving into the grab and punch -- if he had stepped the other direction, he could have hit you while the momentum of the attack kept going, which is true of all charge attacks. There's also some good charge…
  • I've only seen the parry + side kick in a few instances, and it doesn't seem that every move can be punished with this. If I'm wrong about this and that's the case -- where a master of forsaken can block each and every move and punish with a side ki…
  • Wait a sec -- I've only played Windfall, and I can say that if you move right when a right punch is coming, then you walk into it, so I'm not sure that's accurate. This gives Windfall 2 valid dodges out of 4, with moving away from the punch being th…
  • I don't understand the logic of hacking a game -- what's the thrill in cheating to win? It makes no sense.