insight
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Adding a ranked mode, spectator mode, 3x3, more cosmetic customization, and perhaps the promise of more story DLC will boost things. This game is far from dead -- I always find people to fight (on PS4). The main incentive to keep playing right now i…
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If you're just jumping into the game, there are people that have been playing for awhile, and play a lot. You're chalking up defeats to the game's systems, but there are some good people that will stomp you no matter what you try, and make it seem l…
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Are you max level? If not, I'd suggest playing some more PVE. If not, then 3 or 4 skillpoints in HP probably isn't enough. Charge break strings are annoying, but aren't necessarily bad play, since they are slow. Slot some charge breaks to stop the…
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Okay, I'm backpedaling on this one. Every fight I've had recently has been great -- lots of variety in fighting styles. Ranked matches might cut down on this, but I'm looking forward to them! The fighting mechanics in this game are pretty awesome, a…
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I don't post to relate to the masses. Um, yeah, this is starting to look like tumblr Seriously, some of the tangential leaps in that post are simply amazing. If you are as good at jumping around with thoughts as you are with combos, maybe you're t…
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Right, but the issue with something being boring or not for you personally doesn't cover the majority of people playing the game. What combos and play-styles people use is their business, as is in-game honor codes. I'm very glad that there isn't a l…
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I don't think nerfing is needed, but move balancing so that there are alternative moves from different styles that can counter stagger. I keep retooling my deck, looking for a fast low initiate, and the only one that's faster than stagger is the tri…
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Also saying 'there's no reason to complain' is incorrect. You didnt read my post before responding apparently because you thought it was about skill. It devalidates that I dont enjoy always winning. The same ways. Every time. I just want more peopl…
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Same here -- I don't use any stagger moves because they are physically impossible, and I'd rather feel more in tune with my character. I've gotten used to defending stagger moves, and now that I see them in every fight, I'm beginning to learn how to…
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Galoyal, a new patch 1.07 is coming out that removes the extra dodge frames, and I think it has some other updates. Hasn't hit for PS4 yet, though.
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Any word on the timing for a PS4 patch?
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Thanks, Sloclap!!!! Can't wait for the PS4 patch to match this. Thanks for correcting this so quickly!!! http://steamcommunity.com/app/473690/discussions/0/1496741765131533913/
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The spam you're talking about were actually combos, which are now gone. Reducing the stamina damage on a flurry of fast attacks was already a big change -- and with the addition of the invincible dodge, it's a different game, plain and simple. I re…
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I was just thinking the other night that the giant dodge is now the fourth, and the best, class in the game. Why bother parrying, absorbing, feinting, or using the windfall dodge, when you can leap around the map like Peter Pan and never take a hit?…
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Yeap - you can't land combos anymore, because people can just jump out of the way of every heavy attack in every combo. So, you have to be lucky now to even land one, if the person has exhausted their stamina hopping around. Or, you can tap each oth…
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Just a quick search, nothing special about this video, just shows sparring and pursuit: Small footwork changes and short steps to change distance. Under pressure, there's small steps back to stay at distance, but a long range attack can fill that …
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I agree that the dodge is too great -- dodging straight back shouldn't be as fast, or as great of a distance, and shouldn't be a viable way of running away from every heavy technique. Changing the distance this quickly when someone is pursuing would…
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Thanks for the update! Everything seems a lot more fine-tuned. Thanks for fixing the crash on the Risyn 3rd fight, as well! I was able to beat the boss without a problem.
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I just think the techniques are easily spammable, usually faster than it's non-stagger counterparts, hits like a truck, and comes from unpredictable directions, with a ton of range. That's a lot of benefits to stagger moves, so I can't blame peopl…
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One more idea, if there isn't anything like this: a dodge / counter attack that would dodge an angle attack and counter, similar to dodge low / dodge high and counter moves. A slip to the right or left and hook (or uppercut) for boxing, or a slip to…
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A double-palmed push that's fast enough to stop the drunken double overhead charge attack (maybe tai chi push, or just a double-palm block), and a knee or quicker low round kick to stop the drunken low whirlwind punch.
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Invisible wall? No, just no The way I look at it is when people run away, quit the fight, or just stand there, then they have become lost prospects. It fits the game's story when people lose their minds, because if you look at the lost prospect NPC…
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Makes sense. I just start laughing when I see someone bending over backwards at a 90 degree angle and hitting me with the backs of their hands, or spinning around on their kneecaps, because doing either of those in the real world would have zero pow…
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You could always restart the game if someone keeps bugging you -- it will put you in a new server.
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That sucks. Crazy that this game's best moves are drunken style, which in reality are ineffective movie-fu that would get someone killed in a real fight. (Sorry, Jackie Chan. It does look cool, right?) The jumping light kick is suspiciously close to…
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I'm glad someone else brought this up! The whirlwind double punch can't be dodged, and it's hard to interrupt because it's a double hit and comes too fast from too long of a range, so the only way I've found to neutralize it is just to block -- whic…
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The best fights I've had are with people that take the time to bow each round. Most of the button mashers run straight at you and do everything to win -- shockwave off ledges, diving into the fight, etc. I have a lot more fun with more realistic (an…
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This is the one I ran into -- hoping it wasn't my PS4, and was something to do with the last update. I wasn't sure because it was my first time reaching lvl 60.