UNCBLOCKS
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- UNCBLOCKS
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Yeah, I feel like I get tons of stuff both online and off; So much in fact that constantly breaking things down in my inventory is kind of a chore.
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This is another case of people not understanding MMA. The first letter gives it away, MIXED! Joice Gracie=JiuJitsu, Machida=Shotokan, Wonderboy=Karate, Rousey=Judo, Silva=Muay-Thai, Liddel=Kempo, etc. etc. etc. MMA is full of traditional styles b…
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For me, it all depends on my character's gimmick. I've played the game so much that simply winning is no fun; I like to think up unusual tactics and try them out. I also avoid moves that I think are stupid looking. That being said, here's an exam…
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That's a good idea. I feel like more solutions to getting mobbed might be nice; maybe a costly shard ability that lets you escape. You could rip your mask off and suddenly be back at the temple.
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I've found that I can hit a Charge once and dodge away in time. But for whatever reason I can't hit then block, the charge seems to cut through. Maybe there are a few i-frames that allow the dodge to sneak out.
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I could MAYBE see a few basic throws but complex grappling like BJJ has too many moving parts. Chokes, triangles, transitions, heel hooks, etc. etc. etc. It would be way to complicated to make work properly. I could see basic judo throws or Muay …
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That is of course true, fast attacks CAN be Parried, Avoided, etc. but its much more difficult. And simply having a very fast deck is often a better defense than class abilities (e.g. using fast attacks to interrupt). The fact of the matter is, ha…
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This is why I have always pushed for a damage threshold on interrupts. Heavy Armor = Higher Damage threshold. It would be an incentive to wear heavier armor loads and it would remedy excessive fast spam.
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I like your suggestion Unapippa, a few frames of being off balance is a great idea. Regarding the Parry window. I believe the punish window is a good size, but there's not very many good moves that fit into it. IMO ~150 damage is a good Parry Pun…
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I don't mind the speed spam unless the connection is bad (which happens often), then its a spazzy, unparryable nightmare. The only other problem I have is the lack of variety. Some people have advised players to "work on their deck", OK fine, yes,…
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Hmmm, that's actually a pretty fun idea
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Agreed, stagger is dumb. That style and all its ridiculous moves bring the whole experience down.
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I think its because you can't block with your back to the opponent. I guess. I honestly dont know, but I DEFINITELY agree; its super annoying. It's hard to initiate a specific counter-attack when my stance keeps changing.
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Vital is 100% correct on this.
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I be. Boxing off and on for about 13 years, Jiu jitsu for about 3, Muay Thai for 2. I used to box out of a Muay Thai gym but never actually started Kick-boxing until fairly recent. Now I train at a UFC gym and do all 3 (but mostly Muay Thai).
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Well, whats the RIGHT way to play Khalt?
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I typically play Khalt and honestly I HAVE to manual dodge a lot just because I cant escape a high variety of attacks without it. Double-hits, Guard-Breaks, fast-spam, Heavy-hits (I'm not gonna just stand there and absorb a haymaker). The Absorb a…
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Just have all heavy attacks break Absorb; I honestly think that would fix the problem, or at least mitigate it
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Khalt and Forsaken. Mostly I just like their stances; they look like they mean serious ass-kicking business. Plus I find their abilities most in line with my play-style, all hands boxing. The other styles just seem flimsy; that said, I love the A…
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I pointed this out months ago in a rude and childish rant on this forum; but the devs have no problem with trolling and "toxic emotes". Don't forget, they programmed those gestures with the obvious intention that they would be used. So next time s…
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I think armor is more central to this game than people appreciate; armor is carrying the game in my opinion, outside of grinding out gems to unlock cool armor, what else is there to do? Also, balancing weight and resistances while maintaining a dop…
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The i-frames are definitely BS, but doing a "stick and move" routine isn't all that bad. In boxing they call that "getting on your bike", you just fade back and ride around a bit. It's annoying but not necessarily cheap or unrealistic. It's a dic…
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I think the healing should be removed all together. It makes no sense.
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I think Velindian has the truth of it. This seems like such a clear and effective solution, I'm surprised it hasnt already been implemented.
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It's worth noting that your second outfit only 1 Cut defense versus 78 on the first one. Did you trial the outfit against a bladed weapon? As for the defense boost, I agree, it could be increased. As for suggesting mechanics, I think heavier armo…
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Side-Comment = Introducing "Poise" to this game would solve a lot of balance problems
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Oh, I totally agree. That's why I said in my initial response that Heavy Attacks should break Absorb; that shit would get you killed! And yeah sure, folding, but I would prefer absorb work in a semi-logical way; "cuz magic" is a lazy mechanic, esp…