UNCBLOCKS

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UNCBLOCKS
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  • I've never imagined the Khalt ability to be magical. The player's body language makes me think they are just bracing themselves against the attack; just sort of tensing up to "absorb" the hit, like flexing your abs to take a body shot. That's why …
  • Fair points; though some issues with enforcing stricter realism could be resolved (absolved?), the ultimate result would be a severe de-flashing of style. Well, actually, maybe not; having realistic absorb/parry/avoid mechanics isn't necessarily br…
  • This is why I'm always preaching REALISM; its the perfect balancing agent. Do people "absorb" hits in real combat? Yes, but only light attacks - Boom, solved, all heavy attacks break absorb. Do people "parry" attacks in real combat? Of course th…
  • I think Araziel is just confusing Gold-Linking with Fast-Spamming. And lets be honest, if you really just want to win, button-mashing through a fast deck is still the easiest way to do it. No need for strategy, no need to carefully craft a deck; j…
  • Well, I took your advice and gave it another try... pretty impressed actually. I'm surprised how many changes there are; more impressively, I'm surprised how many of the player suggestions made it into the game. Sloclap genuinely incorporates a LO…
  • Well, for what its worth, I quit playing because of Stagger. I initially loved the game; I bought 3 copies to get my brothers to play online with me. But eventually the meta Stagger BS became too much to tolerate; it was repetitive and ridiculous.…
  • Throw a Guard Break into your ninja build, those cant be absorbed
  • Throw a Guard Break into your ninja build, those cant be absorbed
  • I like the idea of having un-avoidable or un-parriable moves. But yeah, playing Kahlt forces you to be fast and aggressive, which kinda makes sense. But its also kind of lame, very button-mashy. I also agree that the attribute system is mostly po…
  • I notice the same with parry. Even if I know whats coming, the ability cant be enacted fast enough against high-pressure decks
  • Nope! I see no reason for moves to break absorb. The only effective play-style I see for Kahlt is following aborb with extremely fast interrupting attacks, or following with charge attacks.
  • I have noticed it also. I thinks it's for the reasons Velindian mentioned because sometimes my Parry is spot-on and other times its not. If there's any lag at all, I just don't use it
  • Yeah, I guess I'm hooked too. Every few days I'll get annoyed and swear it off... but then I'm back on the next day. It's a hard game to quit. I don't even mind the die-hards; sometimes I'll get my ass kicked with standard attacks so expertly tha…
  • Guilty! Sort-of. I didn't WANT to use certain moves but everybody was using side-step attacks so I had to counter with quick sweeps. Also I found that evasive low attacks were the best way to counter speed decks that primarily use high attacks; I…
  • Concerning Straight Punch, I use it. But only because the selection of punches is limited and I maintain a boxing character. And yes, I agree, it frickin' sucks! It's footing fits it nicely into certain decks but all things considered, it should …
  • In my experience, they can be ducked or jumped but not strafed. Except drunken smash, if I'm not mistaken that one can be strafed but not ducked. I assume whirl-wind-double-punch is giving you the most trouble? That move sucks for a variety of re…
  • I am also very happy about the new changes. My interest in the game is renewed.
  • I like it! And it makes sense from a boxing stand-point. When you throw a right-hook, you keep your left hand up; attack with you right / defend with your left and vice-versa. That's boxing 101. I feel like a parry element to the ability is a li…
  • Interesting! Thanks for the break-down, that's good to know
  • Crassard pointed out something that I'm curious about (I apologize if its a little of topic), but how much different are the start-up times of the abilities? I usually use Parry but lately its feels too slow to intercept fast decks; I see the attac…
  • I hear all that but here's my core theory. When somebody tries to hit you, you can - Dodge it (avoid), intercept the hit (parry), eat the hit (Khalt), dance around like an idiot (Stagger) or.... block it. I get that everybody can block but when I …
  • Meh, maybe so. Just throwing some variables atcha. I basically agree, but here's my last variable, and its a weird one. Come along with me on a hypothetical journey: lets first pretend that you never guess, because you're super smart and handsome…
  • True. It wouldnt need to be "Boxing" per se, but something that has that style. Like a boxing/kick-boxing/Muay Thai thing. A "Hard-Style" if you will
  • Here's some variables to consider: 1. Avoid creates a punish op AND inflicts a stamina drain 2. Avoid duck/jump can evade attacks from the left OR right 3. Avoid side-step re-positions the character and can therefor avoid multiple attacks (especiall…
  • Good suggestions and I agree. I would like the parry to start faster and have longer delay. I like to parry but with certain fast decks I cant get the parry off even if I know exactly which attacks are coming. I'm more than happy to pay the price…
  • I agree with Quixote. I really like the game but I play it less and less. I feel like I've done everything there is to do. As for honing my skills (shrug), they're honed. Once I form a strong char/deck, I restart to try something new; but there'…
  • Start your combos with the fastest attacks you have. If you're still getting interrupted, use a Charge attack alternate to break their attack pressure.
  • That guy has already been reported
  • No arguing that logic. Parry is a bit OP, but I still use Forsaken; not necessarily because of the parry, but because I like the way they stand. I'd be just as happy to use Avoid but the Windfall stance is a little... I dunno, kinda wussy looking.…
  • Very excited for the updates. Still loving this strangely addictive game