UNCBLOCKS

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UNCBLOCKS
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  • Maybe its just my deck, but I feel like Windfall are my hardest fights. I'm worried about buffing them further. Forsaken dont give me much trouble unless the player is REALLY good at parrying which very few are (in fact most dont even try). Poor K…
  • @Daliaraptor That makes sense. And I definitely do think that the idea of having class advantages to class specific moves would be cool; I'm all for this idea.
  • I like the idea of giving Class benefits a lot. It makes sense that a Kahlt player would better execute Kahlt moves. But I dont see much changing meta wise. Many players will still pick the most effective moves within the most powerful class. Th…
  • 2 things. Refusing to "change your play style" to combat your opponent is silly. And reading/adapting/countering does in fact require an "extra bit of brainpower"
  • I had similar problems yesterday. Tons of dropped matches. Or I'd get through 2 rounds only to have my opponents not revive. I know some of these issues have already been brought up in the bug section. But yeah, its been very jacked lately
  • I can't remember their names but I got a "Sand People" one that kinda looks like its crying, a metal yellow one with a big cylindrical hat (kinda like an Asian straw hat I guess) and a crazy looking cubism mask that's pastel blue and SUPER wide, ver…
  • 120. 3 different
  • My conflict comes to deck building. Many stagger moves are great statistically but I can't bring myself to use them; they're just too ridiculously unbelievable. What's worse, I hate fighting people that use them (almost everybody); my love of real…
  • Spam parry? I've never seen that. I parry like crazy but they're always carefully timed; mashing the parry button isn't likely to catch very many attacks.
  • Does that Spinning Parry / Kick combo land much? It seems like the window on the Spinning Parry is crazy small; and even if you do get the parry, the wind-up on that heavy kick seems too slow to punish in time. I guess if they side-step post parry…
  • I'm kind of the opposite. I bow in the open world as a way to say "Lets fight" but in the trials I just thumbs-up; not sure why, it just feels right.
  • WWDP easily outclass comparable moves like Tripped Kick or Low Spin Heel (2 moves that are also OP, overused and unrealistic in my opinion), why does it take twice as long to duck and hook than it does to drop to the dirt and drag your ass, knees or…
  • Kinda hard to see but I think I'm looking at a pretty standard Stagger deck. Sweep opener, low/high combos, heavy/charge alternates. The heavy elbow and charged haymaker alternates telegraph for days but otherwise its a tough read; you probably do…
  • How about we just ditch the Ghost health concept. A successful use of the Kahlt ability should just absorb 100% damage a supply a small amount of stamina. OR grant a Poise bonus so the Kaht can rampage for a bit to try and refill the ghost health …
  • Just block and watch for heavy-hits to turn the pressure. Light attacks do negligible stamina damage so just hang out and learn their deck; there's probably some big moves in there that you can counter/avoid/interrupt.
  • pod476, As I said in my previous post, I agree that the iframes are problematic; I think any amount of invincibility is unnecessary and detracts from the realism of the combat. But what ALSO distracts from the realism is the idea that smashing thr…
  • I agree on the i-frame issue, but otherwise I like the update. 2-3 hit combos are realistic, when have you ever seen a real match where an opponent spams off 25 consecutive hits without being countered or dodged? This new system requires players t…
  • Great game! Very excited to play the new patch!
  • I think it would be cool to have moves that retreat. Some high-range moves are great at closing the distance but it would be great to have the inverse available as well; moves that attack and then lean or jump back. It would make attack range a mo…
  • I like the idea of including slip based counters. It's how boxers counter in real life so it makes sense to include it.
  • I registered for this forum just to say YES. Yes to everything insight said. Love the game, hate the stagger. It's just...silly