matthewpmcguire

Hey there. I play on PS4 as gray12345678. I only need 3 moves to achieve Grandmaster. If anyone wants to help me get them hit me up on PS4. One of them is in the Hokage school if you are interested. I can't relinquish my school in order to grab it via the school. All are Faejin moves. Please come help me get those last moves! Thanks!

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matthewpmcguire
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  • Same here and absolutely chomping at the bit for the update to drop.
  • Understandably so. Man that was a great Downfall run! We put the smack down on that Knight.
  • Too bad it's taking forever to land on PS4. I don't blame the team for that. It's much more likely the Sony distribution process is moving slowly for it.
  • Benriya, you will simply aggravate many players using the open world as a dojo space with friends. Yes, all the seated players is kind of annoying, but going aggro will only alienate good players from fighting you. Rather than that look at having fu…
  • Sly Riot is a tank!
  • I originally thought spectator mode sounded dumb, but a friend who plays this and other online games swayed my opinion on the matter. He simply pointed out the social uses that would benefit the whole community and the game itself. So that in mind..…
  • For the rating system maybe have an active thumbs up or down at end of match that is calculated into the overall. So if you vote up it adds a point. If you vote down it adds none, but doesn't subtract. In this way people can't harass your rating and…
  • Agreed. Would rather they redesign the School 'Seasons' to something else entirely. It would work far better over shorter periods of time. For inspiration it would be awesome if they checked out how EA did online competition for SSX on PS3. That sys…
  • Stagger has to be found after beating Jinn, who does use the stagger back dodge IIRC. Faejin moves are isolated to Downfall so as to not change the game play experience prior to that. You can't gain Faejin without collecting gleam first which means …
  • Sorry for the overload. I've been cooking up stuff for the game in my head a while now.
  • PS: Not saying Hokage is a spammy school, they are just the easiest to remember offhand.
  • School Dojo Contests - This is the one that overlaps with my idea the most, but you took it a step further. In my prior vision the Dojo is your Practice space when in Meditation mode. Interacting with a player in meditation 'knocks on the door' and…
  • School Reputation Stats - This one is also entirely state-full so it requires no new game assets and has no direct interaction narrative. Alas, how to implement that ranking though? First, allow players to vote up or down on any school they encoun…
  • School Membership Controls - Kicking out a player means you also need to block them from future membership. So maybe this one is simple. By it's nature this one is a menu item change since there is no user interaction narrative that would be worth t…
  • School Alliances - I'm going to skip this one. The concept sounds nice but I struggle with how to use it in game today and follow the constraints. I suspect you could refine 3x3 to implement this in some way, but I'm not sure that would accomplish y…
  • Now on to how to implement each idea. However, to do that we need to identify each idea succinctly. It will help a lot for discussion below. In order they seem to be... Idea A - School Alliances Idea B - School Membership Controls Idea C - School R…
  • Hi Skarekrow19, your idea overlaps with one of mine from last fall that I have been contemplating. With the following constraints in mind, let's discuss how this could be implemented. Constraint one, no new map or game asset content. That is no ne…
  • Seriously, this is a good idea. Fleshing out the gear and story elements around it would give the game further color and a potential means to direct player behavior.
  • Aside from grinding out combat levels, I'm running thin on things in game to do. So you will probably see a few more game design ideas fleshed out like this. My next diatribe will probably be about the Outer Wall areas and the Inner Tower and Librar…
  • I dunno, I stick entirely to Windfall so it's very hard to judge. Currently I think the only real hiccup is the hit stun issue. When Downfall dropped Windfall defensive frame count went up and I was very annoyed with it. It seems wrong that a side w…
  • Hey there, glad you enjoy the game. You should probably note which platform you are on since there is no cross play. I recommend placing a post on your profile with your platform, online ID, and describe what you are looking to do. I for instance ju…
  • I saw a post on Reddit where they point out a problem with hit stun in the latest patch. It looks like they see that as a regression and are working towards a patch for the hit stun issues. With any luck that should be a narrow bug fix. Little by li…
  • So after playing the game for far too many hours and progressing through the badge levels, I noticed that as you level through a given badge (be it clear, bronze, silver, etc...) you encounter other players based on that level. So when I 'trip' from…
  • Cool beans. Thanks for the clarification. Also sorry to hear about the hit stun bugs. I thought it felt a bit spammy but honestly hadn't played enough to suss it out.
  • Flip it around. Maybe you 'lead' the lost. Such that you can dominate them like Kuretz does. They take on your fighting school or their default if you don't have one. Once dominated they follow and fight with you. Think about collecting them up and …
  • I dunno, Shockwave is my go to spell in combat. It used to refresh stamina which made it way too powerful. Now that it doesn't you need to use it wisely so that you get the time to recover your stamina. It's less a stun and strike move than a stun a…
  • @methamos I noticed that the stamina game is working again. NPCs don't seem to have endless durability anymore and the fights are a lot of fun. I can mop up lower level NPCs but a group of purples or yellows are suitably dangerous. The gameplay feel…
  • Well, good news on this front... the PS4 Patch Update dropped and I must say it does some very good things. They fixed the stamina behavior so that it is back in balance. The AI targeting is essentially the same, but with the stamina fix this is not…
  • Nope, not fixed here. You really should post a separate report given your argument is 100% counter to mine. Oh and by the way, the CPU fan is variable as hell. Your setup simply doesn't reveal the behavior. Lucky you actually, In my case it's loud e…
  • If and when the game starts to obey it's own rules in a way that is both clear and predictable, I will return to give it a second chance. Presently the game is horridly out of balance. It would behoove the product development team to focus effort on…