matthewpmcguire
Hey there. I play on PS4 as gray12345678. I only need 3 moves to achieve Grandmaster. If anyone wants to help me get them hit me up on PS4. One of them is in the Hokage school if you are interested. I can't relinquish my school in order to grab it via the school. All are Faejin moves. Please come help me get those last moves! Thanks!
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Preferable to even that, use intuitive targeting ala Legacy of Kain: Defiance. Aside from the Batman Arkham games, hands down the best platform targeting implementation in the field.
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Imagine if you could assign your defensive abilities as desired for each deck. Such that your hand to hand deck uses Windfall moves, your war gloves deck uses Kahlt moves, and your sword deck uses Forsaken moves. That would be extra awesome and give…
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just to add, I have seen the same or similar on ps4 as well, and have seen ragdolls lying next to the alter while people were stuck. Also heard my character die on respawn at the alter but long before the 3d view fully loads, really weird asynchrono…
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I dunno there Kooz, I think he has a legitimate gripe regarding the stamina game aspect. As of the last update I have seen the system run string cheese after string cheese with no visible loss in stamina. It's exceptionally irritating since you can …
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I agree with Koozimitsu, this doesn't really add to the game in a way that the game doesn't already accomplish by other means. It's an interesting design and I'm sure the rest of DBZ uses it in a well rounded way. Unfortunately I don't see how you c…
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Uh you misunderstood what I meant by lateral framing. DBZ, Soul Caliber and Tekken are 3d rendered, but the reference frame for camera and movement control are framed laterally. The lateral projection prevents you from using Up and Down for Forward …
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Uh, it has high mid low in game already. Each move targets one of the three. Just be sure to pick what you need in your combo string. Blocking high mid and low is not practical in terms of a platformer interface. That is, how do you suggest the play…
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In case you didn't notice if you are jumping when someone does an earthquake it has no effect on you. I have seen many satisfying flying kicks to the face of my enemy mid earthquake. Its really finicky to do but it does work. Likewise I have noticed…
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I'm a new player, but totally agree that much of the map is completely devoid of stuff to do or enemies to fight. This hurts the pacing of the game and makes for some very boring map traversal. I still love the combat and such but there needs to be …
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Alkadias, it is impractical to build that in game when each of the main gaming platforms have external solutions for the same use case. So for a small team that saves you a ton of implementation and testing before release. Also, think how much easie…
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It's worth noting that bandwidth has a marginal effect on input sync as the data stream itself is actually quite small. The real issue is endpoint latency. That is much more subtle and with the no net neutrality to protect you ISPs can nerf your con…
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I can confirm this experience on PS4 post the most recent bugfix update as well. It really ticked me off until I figured out that what felt like individual frames were being lost and due to this incredibly subtle but persistent lag. There were two d…
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Cool, glad you like it. You would get a significant stagger and knockback effect from increasing the impact of the move itself. Looking at the numbers on high level characters shows that you could just about top out a boosted move to about 280-290 i…
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It took me a good bit to regain it as well, but it does work very smoothly now. Go fight Revario and Ama a ton. They can really push you to retune. The window for the full avoid effect is later and smaller than it was. The avoid animation frames can…
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It took me a good bit to regain it as well, but it does work very smoothly now. Go fight Revario and Ama a ton. They can really push you to retune. The window for the full avoid effect is later and smaller than it was. It's just a tad but enough to …
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Maybe not long range weapons like bows, but maybe some sort of throwing knives or shruriken that could be implemented into the game. They'd do next to no damage but are instead used to stagger or break opponents combos or movements? Just think how c…
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On the time it takes to continue searching.... Consider that to force leave a given player you must also quit the game mode. This also removes you as a potential candidate for other player searches. When you initiate a new search you go back in the…
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Agreed and also suggested in other posts. If past is any prologue, this one looks popular enough to be addressed. Let's be patient and see if it appears in a smaller update.
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Another note: most of the time if you can avoid getting hit you dont even need to worry about your resistances. Spoken like a true Windfall Fighter. Props :-) Also, he's right about stats. Let them go. I always set my guys up at even stats across t…
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You can't stop me!!!
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There is a super simple solution to this problem. The AFK case above is only really annoying since you must quit the trials mode to escape the loop bot. That adds load time and is akin to restarting so it feels like being griefed a bit. Even without…
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I don't agree that the range and timing changes elsewhere address this. The main issue I see is people abusing the inactive frames of the Dash Dodge as a substitute for Windfall's Avoid. It's far too easy to do and undermines Avoid itself which is s…
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I think you are selling yourself a little short there with the bo staff thing. Yes it's work, but not insurmountable with what you have today. The upfront issue that bo staff fighting is extremely unlike a sword style makes it seem you are stuck wit…
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I'm also on PS4 and willing to help train up students (gray12345678). I have a lot of fun teaching new players what to do with an out-boxing Windfall or Stagger fighter. Although this tends to be difficult to communicate and people get the wrong ide…
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Dormek is a stamina game. Concentrate on her goons and keep distance from her. She will interrupt and stun you all she can. Once her goons are down go in for the kill. Again, watch that stamina game. Good luck!
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Valid point there, it really is an expansion of point one. If you set some simple limits on the functionality I'm positive the team can handle it. Personally I kind of wish I could work on it myself as well. :-)
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Here's a thought... add a shared meditation mode where you can meet people to spar within the meditation space. Each player can stop and alter their deck at any time so that they can experiment and interact. Such that if you see someone meditating y…
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Hi championaks10, We took a quick look. Try School ID VJA and see if that's your old school. Props, Vangaurd. Props. That little bit goes a long way. Almost makes me miss my support days. :-)
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Methamos, I concur on the intent of number 1. Having a means to symbolize the school so that it can be recognized or named in some way would be awesome. Naming can be hard if you let people use freeform text. Leet speak infuses it over time. So I ha…
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Also watch the timing closely, I use Windfall and it took me a bit to notice that a lot of Faejin moves have slight delays on the impact timing. Like a slight feint just before it lands. That might be messing with you a bit. The latest update makes …