Liddykins

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Liddykins
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  • Why would you nerf the XP gains for level 3 bosses when the current situation with CTs is kind of plagued with issues? I literally did 3 rounds today and every round made me face an infinite loading screen post-game. Keep in mind this could just b…
  • You not buffering doesn't make the ability not good it just means you are fucking up. A Kahlt cannot act out of parried frames to absorb. He is parried. For Christ's sake. "Grab punch a joke, Option Select isn't viable at all" boi are you fucking …
  • Managing distance is something step dashes and quick steps already do. Getting hit during a step in will always hurt even if you have your guard up and in a match would contribute to your foes points. Boxing is a sport about getting the least hits o…
  • >edit post >post baleeted y a m e r o Friendly tip don't edit your posts.
  • If we balance the game to be centered as Forsaken being the base line the game would be dumbed down beyond belief, as just simply buffering will lend you critical combos. We may as well be 1.06 at that point, as simple initiators and escapes will ex…
  • Forsaken doesn't have more risk. There is a vast amount of options Forsaken players can utilize to make them neigh unpunishable. Windfall (as far as I know) does not have such tech. There is guaranteed damage off of an avoid, the problem is its onl…
  • Ability start up times are the same. You can cast Parry just as fast as you can cast absorb, the difference is just Parry lingers longer. You can use parry out of light hitstun basically immediately. IMO its stoopid. EDIT : Didn't notice there …
  • Shoulder Rolls in boxing are a defensive ability. If you want a guardbreak, when you do a forward stick your character should do an upper or a smash, in typical (nonprofessional) boxing matches that's going to knock someones guard above for you to …
  • Parry activates just as fast as Absorb, it just lingers longer and only defends certain directions. The animation is just slower, the parry begins before the player even raises his arms, the second the animation starts from what I've tested.
  • Oh stop its not that bad anymore. Casting speed nerf? nope its a parry have you ever played any other game ever that has parrying, its always something that needs to happens instantly and you only have a small window to do it. Now even if you say …
  • It really does need a set style because regardless of how you set a boxing deck its just a shitty Forsaken deck. The game itself just needs more styles in general, and more methods of unlocking styles. Having to lose schools just to learn styles is…
  • That just makes it better windfall since a four directional parry is straight up stealing their groove. Parry just needs more lag on every defensive ability. At the point where they're both 4 directional, it just comes down to what flavor of fashio…
  • Seriously at this point if you don't think Forsaken is brokenly overpowered compared to every other class its clear you have no idea what you're talking about, I'm not even saying that to be smug. Discord communities test it, users test it, youtuber…
  • Sounds harsh, but git gud. Seriously. Feinting is a mechanic for a reason. Feinting is not a mechanic designed to specifically punish Forsaken, and feinting also happens to double as a good option against most classes and an awful option against co…
  • Yes of course just bait out the fastest charge attack in the game. You can clearly see that's what he is trying to do. The issue stands that its really hard. Also all stopping attacks are straights and can be punished extremely easy because they ev…
  • There you go! You pretty much have the same deck as everybody else now You see the problem here though now, right? They give such good returns compared to any other move because they bully most other attacks. Idk how to really counter them effecti…
  • parry is really not that good. I've parried people before, and before I can get a hit in, they're back to spamming me into a corner. Had to resort to timing a dodge and then just returning the favour with a kick-deck. All it does is stop someone in…
  • Grab punch is literally such a threat I just used it constantly and found myself netting wins. Its simply too fast and I can use it when I'm being pressured at random just because "waa this combo spooks me" The only guy to show me problems is in th…
  • I don't even know where to begin with the post above, so I'ma just go in order. Tested time and time again, parry does not just lead into a single fast attack. It leads into a critically damaging move of over 120+. Roll back covers so many options…
  • The issue isn't they're unstoppable they're just so abhorrently powerful utility wise compared to other moves that they shit on 3/4 of most decks and then within said deck there's like the one leg sweep that will hit it. While you don't need to set…
  • Remember you can dodge as a windfall and have the move track to your side. If a move tracks to your parry as a Forsaken you just get to beat them into the ground. Also, if you panic parry as a forsaken you can just parry again and catch various op…
  • Sweeps can stop roll back fist, just don't start with jabs. So building your deck specifically against it, which again, mitigates the use of the potential variety of the deck building system and instead replacing it with a single ultimate theoreti…
  • Glad someone mentioned these meta issues lol. Also woah its Shokk never forgot my first few rounds with you during launch week lol. Anyway, I agree immensely. Roll Back Fist and general strafing moves are absurdly prevalent because they pretty much…
  • Parry is so powerful if you just have side kick and front kick you can perpetually kill anyone and do a combo for around 50% a players HP with gravity in conjunction. Forsaken is the only class that can guarantee side kick -> front kick -> gr…
  • Put that deck on any other class and you will have significantly more neutral presence. Body Blow, Rollback Fist, and Roll Punch are all just general things most builds will use. The difference is most classes don't need them. You see most Kahlts …
  • Strongest is windfall followed by khalt and then forsaken and stagger when you get in high level play That is completely wrong. Forsakens are able to consistently land Front Kick -> Side Kick -> Gravity -> Side Kick. No other class can guar…
  • No arguing that logic. Parry is a bit OP, but I still use Forsaken; not necessarily because of the parry, but because I like the way they stand. I can completely respect that, Forsaken probably has the most well rounded stance in the game. Windfall…
  • The issue I'm mostly seeing here is the lack of post-game customizing, and just problems with Parry in general. I agree with you, Parry is absurdly easy. Two directions, but anything mid is an omni-parry that will parry from any direction(most init…
  • why are we still talking about bloodborne? id rather have absolver be its own thing. let bloodborne be bloodborne and absolver be absolver. There was nothing else to say. We never implied that Bloodborne was Absolver, it was just the way the talk …
  • Yeah you're right, having a low price and a small dev team definitely justifies selling a half baked, incomplete, piece of trash lol my bad I take it back It patched crossplay between GOG and Steam, server side updates to help stability, and clearl…