Progression without PvP
I read an interesting discussion on AFKers the other day.
https://absolvergame.com/forums/discussion/731/afk-expers-in-1vs1-matches#latest
Just a quick summary. @Galoyal admits to being an AFKer and mentions multiple reasons as to why. One reason, I slightly agree with, is the fact that you can't progress in PvE without doing combat trials.
Now I don't agree with their methods, but they did make some good points. Just want to say I didn't post this to bash on them or to get them in trouble. Want to make that much clear and would like to avoid further discussion on that.
I understand that this game is mainly focused on PvP, but there are some who would rather avoid it for a longer period of time. So seeing how it's not a PvE focused game, why restrict PvE?
I wondered why not just release the next difficulty level for bosses after Risryn was defeated? So the only reason for someone to farm XP by AFK'ing after that would be to either earn trophies, or to try and make a school (which I believe shouldn't be level locked either)
This would likely cause some people to be upset with no PvP reward system, due to the boss requirements limiting gear availability. Now I don't know whether or not that gear is better or pretty much just for looks. I don't see equipment being a replacement for skill, so personally that wouldn't bother me. I also just like the challenge of a different fighter and wouldn't be bothered by the lack of a reward system. But that's just my opinion.
Also a ranked PvP with a reward system could very well change that as well. Here's a link to a suggestion I agree with concerning that.
https://absolvergame.com/forums/discussion/362/ranked-pvp#latest
Thoughts, suggestions, or comments?
https://absolvergame.com/forums/discussion/731/afk-expers-in-1vs1-matches#latest
Just a quick summary. @Galoyal admits to being an AFKer and mentions multiple reasons as to why. One reason, I slightly agree with, is the fact that you can't progress in PvE without doing combat trials.
Now I don't agree with their methods, but they did make some good points. Just want to say I didn't post this to bash on them or to get them in trouble. Want to make that much clear and would like to avoid further discussion on that.
I understand that this game is mainly focused on PvP, but there are some who would rather avoid it for a longer period of time. So seeing how it's not a PvE focused game, why restrict PvE?
I wondered why not just release the next difficulty level for bosses after Risryn was defeated? So the only reason for someone to farm XP by AFK'ing after that would be to either earn trophies, or to try and make a school (which I believe shouldn't be level locked either)
This would likely cause some people to be upset with no PvP reward system, due to the boss requirements limiting gear availability. Now I don't know whether or not that gear is better or pretty much just for looks. I don't see equipment being a replacement for skill, so personally that wouldn't bother me. I also just like the challenge of a different fighter and wouldn't be bothered by the lack of a reward system. But that's just my opinion.
Also a ranked PvP with a reward system could very well change that as well. Here's a link to a suggestion I agree with concerning that.
https://absolvergame.com/forums/discussion/362/ranked-pvp#latest
Thoughts, suggestions, or comments?
Comments
Also, we are currently working on a prestige system to be released on a future update. Thanks again!