Gravity needs an update.
Is it just me or does gravity seem like it should activate faster? Maybe I'm just not used to it. I feel it would work better as an interrupter and a combo starter if it activated quicker. But this could lead to gravity spam. I find I get interrupted most times I use it up close, and from a distance the attack window doesn't seem open enough. What are your thoughts?
Comments
I have not mastered blocking it yet tho. So if it would activate faster, for scrubs like me it would be awesome to have a clearer indicator for when an enemy gravity hits.
When it hits you, you kinda fall.
And I think the speed is fine. It'd be too easy if it were considerably faster. It is a pretty powerful ability.
Had this happen twice and eventually was running a 20 mobility build that couldn't dash if my life depended on it.
Otherwise its a good move when paired IMO with Exhaust as you can pretty much destroy someones defense. I personally feel Exhaust should cost less to make it viable, and that Gravity should last longer to make it more applicable though.
The current meta of heal-shockwave is simply too prevalent.
I use heal when the opportunity present itself, like when my opponent back up by himself. The reason why I am keeping shockwave is that I very very much tend to overspend my stamina. I only ever created one character, and since I went trough all the trouble of learning every single move for trophy sake, I do not feel like creating another one. And it so happen that, in my inexperience, I have a very low endurance stat, so I have a very low stamina count.
Shockwave help me get out of trouble when I mismanage my stamina, and in the end, I find that more useful than the free punish earthquake allows.