For those complaining about the fast jab meta.

edited September 2017 in General Discussions


I left it mostly unedited so you could see me lose and be salty as a sea urchin up until I figure him out, also enjoy my friends slight commentary as he was playing Knack 2 on the highest difficulty.

Going to do a more edited version to share so that people can see it is possible to beat people who go for a lot of fast combos.

Also, I say things they are probably not true and are do to my lack of experience, and yes I pretty much start trolling him after a certain point, but I found it a valid strategy.

Comments

  • Took you a while to notice, how fast he was draining his stamina while chasing you and punching air. Also, his combo was not event timed right, never saw him get into his flow. Unfortunately, what you saw in this fight is not the meta.

    Meta would be somewhat like this, but much more complex, lots of fast jabs, wide sweeps to not let you sidestep or backstep, low and high kicks to dodge most common methods to break someone's chain. And a perfect timing.

    But you did good in learning his moves, and you can call it trolling, but it clearly got in his head.
  • edited September 2017

    Unfortunately, what you saw in this fight is not the meta.

    Meta would be somewhat like this, but much more complex, lots of fast jabs, wide sweeps to not let you sidestep or backstep, low and high kicks to dodge most common methods to break someone's chain. And a perfect timing.

    I was gonna post the trimmed version explaining that this is like a crappy version of the meta, but I feel the same idea could apply: get out of dodge and calm down and think, then try and bait them into something punishable.

    I faced someone who did exactly what you just said: it was a rush of jabs and elbows followed by two sweeps. I kept punishing him after the second sweep, then in our last match I couldn't punish the second sweep anymore. I got so angry, but had I backed off and cooled down, I would have noticed a previous heavy strike knocked me into another stance and that my light attack in that stance wasn't quick enough to punish.

    Also yes, it took me forever to start punishing him, as I was just trying to stay away from him for a good share of the time.
  • That panic button smashings tho :)). Smashing button intensively will slow your attacks down
  • kensir said:

    That panic button smashings tho :)). Smashing button intensively will slow your attacks down

    You are totally right, I have troubles keeping the Perfect Timing down when it comes to panicking, but my biggest problem with Stagger Style is getting the back kick and shoulder rush (Right Analog Down and Right Analog Up). I'm used to games having you push "up" as in the direction you are facing, so if you are facing to the upper left I push the Right Analog to the upper left, and it gives me left dodge. I have to condition myself to press it straight up or down, which is hard.
  • input lag (new)

    and general lag.

    are the games greatest issues right now.

    honestly day1 was better than when i post this as far as pressing a button and getting a response.
  • input lag (new)

    and general lag.

    are the games greatest issues right now.

    honestly day1 was better than when i post this as far as pressing a button and getting a response.

    I only had one 1v1 match that had lag: I would respond by dodging an attack of his successfully and then go to block the next hit, but I would lose stamina and have hitstun as if I got hit.
  • Really got to get used to reading those breaker moves. There were so many you could have dodged, and always remember, if someone is dashing in swinging at air like a fool, wait till they finish their combo and dash back in and strike to force them on defensive or to finish off the stamina they have left. When they're broken, that's when you get a good punish in. 4:30 was a good example of a very wasted opportunity to punish him hard with a full combo. 6:30 was another, though at least before that you finally did. I'm not going to watch further though.

    This guy isn't half as good as a few people I've seen, its a mix of medium speed attacks messing up your rythm and you not reading him well enough to dodge appropriately. Don't know if you started reading his combos more later in the video, but there were so many opportunities to side-dodge and get in on him at the end of his axe kick breaker, forget the name, or his charge breaker moves.
  • Really got to get used to reading those breaker moves. There were so many you could have dodged, and always remember, if someone is dashing in swinging at air like a fool, wait till they finish their combo and dash back in and strike to force them on defensive or to finish off the stamina they have left. When they're broken, that's when you get a good punish in. 4:30 was a good example of a very wasted opportunity to punish him hard with a full combo. 6:30 was another, though at least before that you finally did. I'm not going to watch further though.

    This guy isn't half as good as a few people I've seen, its a mix of medium speed attacks messing up your rythm and you not reading him well enough to dodge appropriately. Don't know if you started reading his combos more later in the video, but there were so many opportunities to side-dodge and get in on him at the end of his axe kick breaker, forget the name, or his charge breaker moves.

    It was funny later on, as I kept beating out his attacks but he kept going for them, you shoudl watch the last minute to see him pop a heal and run around like a ninny.

    As for the dodging, I don't actually dodge very often with either Circle or the Defensive mechanic because I never really dodge many attacks that way and as it turns out, I dislike the Stagger Stance defensive mechanic as it's nothing but a light tap that doesn't seem to allow for a proper follow-up. If it does and I'm doing it wrong, then by all means I'll try to get better at it, but so far I only enjoy the drunken back kick and the shoulder stumble with the hit of armor.
  • I think a good way to counter fast jabbers are long range strafing attacks and attacks that create distance. If you can land a distance creating attack, there short range attacks will be useless. They'll start attacking when they're close enough so you start your own long range attack first (with strafing property if possible) and put them in defensive position.
    I also see that ducking attacks are very efficient if you find yourself pushed. A simple duck attack can avoid 1 or even 2 fast punches, stun them a little bit and start your combo. The meta favors fast attack so if you have slow heavy attacks in your deck and you lose, you have no rights to complain.
  • kensir said:

    I think a good way to counter fast jabbers are long range strafing attacks and attacks that create distance. If you can land a distance creating attack, there short range attacks will be useless. They'll start attacking when they're close enough so you start your own long range attack first (with strafing property if possible) and put them in defensive position.
    I also see that ducking attacks are very efficient if you find yourself pushed. A simple duck attack can avoid 1 or even 2 fast punches, stun them a little bit and start your combo. The meta favors fast attack so if you have slow heavy attacks in your deck and you lose, you have no rights to complain.

    Fair enough, although I can't make any changes to the Stagger Style deck yet, so I would say it's more of a 'Locked into a school deck that doesn't have a good answer for this opponent's approach and lose? Oh well, at least you still get school experience, and you get actual experience, so you know how to adjust your deck for next time.
  • Maybe it's the stagger style, but you do not seem to have confidence in your defensive moves, That hammer kick is easily countered by most of attacks, and yet you stood there, you could try to build a more agressive deck and work around it, that would really step up your game.
  • Sonaijr said:

    Maybe it's the stagger style, but you do not seem to have confidence in your defensive moves, That hammer kick is easily countered by most of attacks, and yet you stood there, you could try to build a more agressive deck and work around it, that would really step up your game.

    Fair enough, I'm trying train the Stagger Style to have it and make some deck changes of course, but I'm more confident in using Parry or Avoid. Maybe with some more practice and the ability to change up the deck, I'll be more confident in the Defensive Mechanic or Stagger Style.
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