Defensive Win Condition
Parrying is extremely difficult in this game and I don't feel It's rewarding enough to justify using it.
It would be interesting if you could gain a defensive counter for every successful parry. And if you land 10 parries in a row you would either win the fight or at least paralyze your opponent partially, like a chakra system. So immobilizing their legs so they can't dash, or their fist so they can't pull off their desired combo. Attacking before reaching 10 counters would result in the counters to slowly deplete until a new parry is landed or they reach zero.
It's just an idea, but I feel it would help out with the currently aggressive meta in the game.
It would be interesting if you could gain a defensive counter for every successful parry. And if you land 10 parries in a row you would either win the fight or at least paralyze your opponent partially, like a chakra system. So immobilizing their legs so they can't dash, or their fist so they can't pull off their desired combo. Attacking before reaching 10 counters would result in the counters to slowly deplete until a new parry is landed or they reach zero.
It's just an idea, but I feel it would help out with the currently aggressive meta in the game.
Comments
The parry window of response needs to be longer to give you more time to punish, that's all I think it needs.
Giving more defensive benefits and this game will become a turtle show.Parry or dodging is not an easy task but it rewards you well. Keep practicing!
We've all seen what that can lead to.
I personally find Windfall dodging a lot harder than Forsaken parrying. I've only played about a little bit with both but parrying came very naturally while Windfall was just painful to try and unlock it lol. I think it helps that parrying is just right and left while dodging you need to look out for high and low as well. Also the window for dodging seems a bit fussy. For me the reward felt about the same didn't really notice any major difference personally.
I love Khalt and the Absorb method, but the window of success is not reflected in the blue glow, making it deceptively short and easy to screw up. If they increased the window a little, it would be way more usable in my eyes.