Connection quality filter
This might be something you have thought about or even tested, but I was wondering if it is possible to have a connection quality indicator that's available for both players and the option to set desired connection quality for matchmaking (similar to Street Fighter V, where you can set whether you'll accept any match or only good connections).
The downside of this is that matchmaking might take longer and some people might find it very hard to find a match, so I guess this might not be the best time to implement this, but with 3v3 being planned, I can see that lag will become an even bigger complaint (for example, when I play anything larger than 2v2 in Brawlhalla, at least one player will complain of lag -- it might have something to do with the increased packet size)
BTW, what is your recommended bandwidth (uplink/downlink) for 3v3? Might need to state this beforehand to prevent unmet expectations.
Cheers!
The downside of this is that matchmaking might take longer and some people might find it very hard to find a match, so I guess this might not be the best time to implement this, but with 3v3 being planned, I can see that lag will become an even bigger complaint (for example, when I play anything larger than 2v2 in Brawlhalla, at least one player will complain of lag -- it might have something to do with the increased packet size)
BTW, what is your recommended bandwidth (uplink/downlink) for 3v3? Might need to state this beforehand to prevent unmet expectations.
Cheers!
Comments
A connection quality filter sounds like a really interesting idea and something we'll definitely keep in mind when working on future updates. In regards to recommended bandwidth for 3v3 play, we don't currently have many details on this. That being said, we will definitely make everyone aware of the details as soon as we have them!
Thank you again for your feedback. We truly appreciate it!
Would a maximum upload setting also be possible? I've seen it work really well in Warhammer: Vermintide as it allows more people to utilize their internet for a smoother P2P experience. More data transfering between players, if they have the bandwidth to spare, could allow for better netcode with more accurate interpolation and error correction.