Dealing with runners

Hi! I actually don't mind people running away during matches because it gives me a kinda fun minigame of cats and mouse, but I have to agree that it's annoying and wastes time otherwise available for better fights.

Others have proposed a timer but as some others have pointed out, it has the potential to be abused too.

I was thinking, what about having an invisible wall that shrinks in size everytime someone releases target lock for a couple seconds? Assuming the wall stops shrinking after it reaches a close quarters size (a boxing ring or UFC cage), it should be enough to reduce the impact of running away on time wasted.

In any case, good luck with your work, guys!

Comments

  • I don't like it, players need free choice to move how they want. Adding in extra systems just create more problems for people. It's just an unfortunate part of larger arena PVP. Maybe a few maps that are smaller would work better than complicated systems of accountability.
  • Invisible wall? No, just no :) The way I look at it is when people run away, quit the fight, or just stand there, then they have become lost prospects. It fits the game's story when people lose their minds, because if you look at the lost prospect NPCs, they have no honor -- they fight in groups, they knock you off edges, etc. For fighters that know they are immortal, losing honor would be more important than losing a fight, so people should be fighting for every inch of their health bar, and never make it easy on the opponent, even if it's a losing fight.
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