Gravvity variables for absolver areas, other terrain enhancers.
there should be some areas where poison, gravity and slowmotion, among other mechanics that affect movement,travel,combat,gathering,as well as EXP and rewards that match or reduce, enhance or reduce, some could be penalties that add weight when fighting in rivers to make them more fun and realistic, just like real life
!other could be areas with strong spirits or winds that could increase travel speed, ghost enemies, wild animals, demons, and favorable equipment, tokens, coins, and text that matches with hints and tips or techniques to unlock when training under these.
Dragon ball z people know the hyperbolic time chamber, so its good to make some areas gravity and weight induced, perhaps appointing some new technical school, or style, and unlockables, with the obvious themes, though i cant think of where particularly in absolver such a place where gravity would matter other than the falling mechanics, and other non-combat actions, as well as how gravity affects nature, plants/flowers/animals and original game elements.
!other could be areas with strong spirits or winds that could increase travel speed, ghost enemies, wild animals, demons, and favorable equipment, tokens, coins, and text that matches with hints and tips or techniques to unlock when training under these.
Dragon ball z people know the hyperbolic time chamber, so its good to make some areas gravity and weight induced, perhaps appointing some new technical school, or style, and unlockables, with the obvious themes, though i cant think of where particularly in absolver such a place where gravity would matter other than the falling mechanics, and other non-combat actions, as well as how gravity affects nature, plants/flowers/animals and original game elements.
Comments
its funny because the paragraph introduction says transformation
But one thing, sloclap is a small developer team and they have to choose precisly what they implement, so i would suggest to focus on a few important things that we as a community support to increase the chance of implementation.
Therefore a bit more focus on a few recommendations would be nice.
back on topic, yeah the sea and bay area would be more represented if the water was much more aggresive or sought after by machinery and hotfood.