Gravvity variables for absolver areas, other terrain enhancers.

there should be some areas where poison, gravity and slowmotion, among other mechanics that affect movement,travel,combat,gathering,as well as EXP and rewards that match or reduce, enhance or reduce, some could be penalties that add weight when fighting in rivers to make them more fun and realistic, just like real life
!other could be areas with strong spirits or winds that could increase travel speed, ghost enemies, wild animals, demons, and favorable equipment, tokens, coins, and text that matches with hints and tips or techniques to unlock when training under these.
Dragon ball z people know the hyperbolic time chamber, so its good to make some areas gravity and weight induced, perhaps appointing some new technical school, or style, and unlockables, with the obvious themes, though i cant think of where particularly in absolver such a place where gravity would matter other than the falling mechanics, and other non-combat actions, as well as how gravity affects nature, plants/flowers/animals and original game elements.

Comments

  • i wrote something earlier about how rockslides, and earthquakes could naturally influence travel and combat,because they are UNPREDICTIBLE, knowing that, i think the developers could have fun when appointing additional elements to each game area, as well as other new mechanics and realism to help diversify absolver.
  • edited July 2018
    random idea to one guy who is makes spagetti,(smellsgood!) and teaches players secret attacks,emotes as well as secret techniques for survival.
  • other good improvements to stamina, sprinting and walking in each area being dominated by the weathers and daytimes or features of each map or zone.
  • maybe the teacher is one that can transform into monsters!
  • at the same time i shortly found this: http://www.spaghettimanfans.com/books/
    its funny because the paragraph introduction says transformation
  • Dont get me wrong, i like that you share your ideas so freely

    But one thing, sloclap is a small developer team and they have to choose precisly what they implement, so i would suggest to focus on a few important things that we as a community support to increase the chance of implementation.
    Therefore a bit more focus on a few recommendations would be nice. :smile:
  • methamos said:

    Dont get me wrong, i like that you share your ideas so freely



    But one thing, sloclap is a small developer team and they have to choose precisly what they implement, so i would suggest to focus on a few important things that we as a community support to increase the chance of implementation.

    Therefore a bit more focus on a few recommendations would be nice. :smile:

    what am thinking is that theres so many different areas in the game with trees and water, and no actual effective weathers or wild creatures tha tmake sense, were in turn the game could use onon human and machanoid features or enem9es, as monsters at night with glowing eyes, ghost, spirits, demons, dogs, wolves, acording to the areas, the human race is mastered as if, but few remains when it comes to our siblin and darker part monsters flamekin and duplex mind hidden out of sight, eaten everyday like cattle, worms, and chicken alike, the fish, less of these things get emphasized and are marketed and featured only in pixar movies as friends, but after the movie the people eat them
  • i already thought of several styles and enemies or pets that would take combat to a new level for new players and monsters, where the forests, ruins, and armories home them with tricks and ecology boostin how we could make the bayregions waters useful boats a nearyschool, martial arts based on fish and sea life. enemies that dive from treetopplers to invade, it could be an absolver who isnt human.
    back on topic, yeah the sea and bay area would be more represented if the water was much more aggresive or sought after by machinery and hotfood.
  • y there are many cool ways to extend absolver, the problem is, the devs can only implement a few things in their limited time
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