Ignoring Directional Input Against Multiple Enemies

edited November 2017 in Bug reports
For whatever reason the game occasionally (~ 20% of the time) ignores the direction I'm pressing when fighting multiple enemies. Leading to me attacking the wrong enemy (sometimes even attacking one in the opposite direction I press). This also happens against players, and was really noticable during teamfights in the 3v3 beta. Latency makes it much more wonky, but it happens really often offline as well.

Comments

  • Hey there Velindian, I'm very sorry to hear of your inputs occasionally being ignored. I'll pass this along to the team to have a look into, and while I can't guarantee a direct response, I'll make sure that they're aware of it.

    If there's any other information you have that might help them, please let me know!
  • If there's any other information you have that might help them, please let me know!

    I seems to happen more often on uneven terrain and stairs. More than likely due to split second fall states that cancel buffered inputs and ignore new inputs. In locations with slanted or uneven ground (Oratian Quarter, Hunting Path, and Bird Callers Outpost), it's notably more common.
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