Held/Charging Attacks (When the Devs are at this stage)
Just a random throw out idea for when Sloclap starts introducing new moves.
Held Input Moves.
Longer the hold, higher the damage.
Perfect for mix up timings, holding a charge and then feinting. Fun stuff to be had!
das it.
Held Input Moves.
Longer the hold, higher the damage.
Perfect for mix up timings, holding a charge and then feinting. Fun stuff to be had!
das it.
Comments
I'll be passing this to the team, and while I can't promise a direct response, I'll make absolutely sure that they know about your thoughts on charging heavies!
Thanks again!