Held/Charging Attacks (When the Devs are at this stage)

edited October 2017 in Suggestions?
Just a random throw out idea for when Sloclap starts introducing new moves.
Held Input Moves.
Longer the hold, higher the damage.
Perfect for mix up timings, holding a charge and then feinting. Fun stuff to be had!


das it.

Comments

  • This could be a interesting mechanic with more then just damage though. For example a move that functions like the khalt absorb but at the end of the hold it releases all the stored up damage? Make it so the moves that stop khalt stop this etc. Another interesting option with holding a attack would be to change if its a single attack or two quick hits or you can make it so holding the charge with change the way your stance goes etc. Its worth exploring to be honest.
  • Hey SHOKK and Jeantall, thanks for sharing and expanding on this idea!

    I'll be passing this to the team, and while I can't promise a direct response, I'll make absolutely sure that they know about your thoughts on charging heavies!

    Thanks again!
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