Velindian
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- Velindian
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Comments
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I use both of these moves, they are hardly the "meat" of my deck. Most of my hits are landed with different attacks. I like the latter because it's a very safe movement, low risk low reward IMO. The former is easy for me to dodge, and has a longer c…
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I just want more moves with special properties added. I hate having to sacrifice the aesthetic of my deck for functionality. Having some kind of guradbreak like http://ippo.wikia.com/wiki/Smash would be pretty sweet.
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Honestly I want a ping limit that i can set. I don't care if it takes me a couple minutes to get into a match. I'd rather have 1 smooth, tight match instead of 5 Mcdonalds wifi simulators.
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There's a slight input delay, every defensive move lowers your block before initiating, and the block itself has a lowering time. These elements combined cause this to happen, and lag makes it even worse. Hence why spam decks are so annoying to parr…
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Thank you! I'm glad to hear you guys are working on fixing the issue. Prior to the last patch it was 50/50 for me in terms of getting laggy matches or not. I do get games more often now, but they're less stable. So It might just be the matchmaking g…
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A token system with re-rolling could work if done right.
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I honestly think they should just give us an option to set right stick without a button input to switch targets, and right stick with button input to style ability.
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There seems to be some weird hitbox issues. Even offline against NPCs I've done point blank jabs and they wouldn't connect around 10% of the time. They weren't even doing moves that have dodging built in, just regular attacks with no special propert…
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I've also noticed an input delay on all style's respective defensive abilities. As well as one twice the length on the dash.
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Just going to leave a link to a reddit post about this. There seems to be a lot of support in favor of removing this. https://www.reddit.com/r/absolver/comments/6z0k9x/stance_changing_while_blocking/
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Another discovery, apparently if you input a dash, evade, parry, or absorb whilst blocking, your character will actually release the block before the move initiates. This is incredibly irritating as I'll predict an enemy's attack, slam my stick in t…
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I think if you get a duplicate it should get converted to some kind of currency you could later use when they implement shops. Furthermore, if you grab 2 or 3 pieces of the same kind of broken clothing, you should be able to combine them to make the…
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In regards to making windfall's dodge more effective relative to parrying, I think it would go a long way to allow players to swap stance mid evade. Also, removing the input delay on all evasive maneuvers and the dash would allow all styles to be us…
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It'd also be nice to have a manual organizational option. Moving things around on a grid so people like me with very specific visual OCD can organize it however they want.
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That is a mechanic, why would you want to change it... The more variables (reasonable) in the game, the more fun it is. More variables doesn't equal fun in this case due to it taking away player control and options during a fight. These extra variab…
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Yes. Do want.
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This is actually a great idea. Too often have I wanted to engage in a free for all/free form dueling activity in the open world. It get's pretty boring ganking NPCs or clearing an area of boring enemies before fighting something that has a neurologi…
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As long as it's a toggle-able option, I'm all for it.