UberFuhrer

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UberFuhrer
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  • I'm currently on PC, Steam. It's happened again a few times last night, but slightly different. At one point holding down block became an instant parry, so I would hold down block and parry every attack. Their hits would not register unless I didn…
  • You could always opt out of it if you didn't want to, but it would add a lot of tension to the fights. I think it'd help encourage more fierce competition.
  • Perhaps there could be a penalty against Kahlt that scales with the attack damage. The stronger your attack on absorb, the greater the punish. Perhaps your stamina drains by a factor greater than 1, or your movement slows to under 1. For a short per…
  • I do a thumbs up at the beginning of the match and all good matches after. But sometimes a player will try to shockwave me off a cliff, so after I kick their butt I do the "no no"
  • Just throwing this out there, Kahlt fights are always my toughest (I play Forsaken). Every Kahlt player I encounter puts up a strong fight and if I win it's always 3-2. Shout out to OP for 1v1ing him a while back though. $$$
  • I thought mobility didn't affect movement speed? I haven't had many problems since I tried going from very fast to normal but the extra armor has made PVP very forgiving.
  • What exactly would we buy with an in game economy? What really is there to buy that is worth your time?
  • The overall updates have made my PVP experiences much more enjoyable. I'm not constantly victim to spamming, and I've adjusted my decks as an effect with great success. I have more room to apply strategies, and players that rely on button mashing fa…
  • Just wanted to say thank you all so much for responding so quickly to player feedback, and being able to carefully evaluate what should be changed. Looking forward to what will happen next!
  • I love the Elohim mask. It is by far the greatest mask.
  • That's a really cool idea. It would make guard break moves more effective. You could have certain moves target poise specifically, like high momentum punches and kicks. But the staggered penalty can't be too extreme, it should definitely be able to …
  • There is no really easy way to fix this. A person can be just starting a character and still wreck in CT. If you find a school with a good deck, you use all the moves in the deck the only slight difference would be cloths and leveling stats. I made …
  • I have graphical problems too. Probably due to the age of the machine. I have to run it 800x600 with lowest settings. Dell laptop, i7 4500u, Nvidia 750m, 16gb of ram. On low settings you'll notice lighting problems as well. I think the game just nee…
  • I don't like it, players need free choice to move how they want. Adding in extra systems just create more problems for people. It's just an unfortunate part of larger arena PVP. Maybe a few maps that are smaller would work better than complicated sy…
  • That's a good idea, have a real practice dummy.
  • That sucks. Crazy that this game's best moves are drunken style, which in reality are ineffective movie-fu that would get someone killed in a real fight. (Sorry, Jackie Chan. It does look cool, right?) The jumping light kick is suspiciously close to…
  • I prefer more emotes over a general chat, but a quicker and simpler way to message other players would be great.
  • Microtransactions for items with unique stats = pay to win. That basic premise is only wrong when stuff sold is purely cosmetic. Even then, developers would have to spend money making these items, which means we'd see microtransactions everywhere in…
  • I know it's just a movie, but damn, these guys can take a beating! What are thier heads made of?! Back to the topic. I think it looks cool, and could play well in Absolver. It would be a tough match against wide and slow atack decks, like kicks onl…
  • Your process is fine, it's your approach to deck building you have to think about. I have 3 blank spaces in my deck. You don't need all of them and honestly, I think most players will get better if they have less moves in their deck. The problem you…
  • I've never had any trouble finding them. Certain enemies have certain moves, and certain enemies are morel likely in one region than the other. Those awesome red cape guys are all in the essence reserves and give the coolest sword moves, for example.
  • I use both of these moves, they are hardly the "meat" of my deck. Most of my hits are landed with different attacks. I like the latter because it's a very safe movement, low risk low reward IMO. The former is easy for me to dodge, and has a longer c…
  • I like it. Adds a sense of danger and forces me to think about other variables too. Combat Trials would be too plain without other environmental factors to think about. If anything, they could slightly change the mechanics so it's not too easy to fa…