Timeraider
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- Timeraider
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Comments
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Bit late but can confirm that for me since 1.0.6, it seems to not crash anyore at the cinematic. Managed to complete the boss.
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Why is this not fixed yet? Still crashing EVERY single time. This needs to be a hotfix even if all it contains is a fix for this...
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Ok, so yeah.. its specifically after the first sentence of the cinematic
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They also said that OCE servers would be up last Friday. As far as I can tell they weren't and devs have been silent. I'll take the news of a potential update on this Friday with a pinch of salt. (pun intended) There are OCE servers since last Frida…
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So thanks Altair_Snake. I learned more about how to use the parry moves than Absorb actually, but it was good to hear from someone else and confirm that blocking after absorb isn't a good idea. How to use absorb in fast paced combat is the bigger …
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Armor isnt worth it in a meta thats ruled by stamina and stunning if all it does is reduce dmg (even though it doesnt reduce it to much) Even if the penalty gets slightly heightened, would pay that for some stun/recoil protection. For now ill stay…
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ow yeah.. even though i love my Kahlt and win quite well with him... wouldnt recommend using absorb on any move higher than 50% speed ofcourse because alot of gold-chains are faster than you can start-up usually Unless youre ofcourse quite skilled…
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the recovery/stun time you get from hits needs to depends on at least 1 thing imo. The power of the attack and the weight. In my eyes hits with low power (usually the fast jabs) should allow for faster recovery/less stun at the target, while higher …
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1. Nope, its not going to get added either i hope. Youre a type of fighter, you cant just change during a fight.. also... 100+ skills equipped/used in 1 fight?, not to mention if more styles/level caps get released those to perhaps? .... waaay to mu…
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Why can't game devs go high on servers for first week to a month, then scale down accordingly. Idk why so many game devs make this mistake... Because "high" is hard to predict. I mean.. they can rent all of Blizzards servers at launch but thats abso…
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Drunken style almost all attacks are double hits fast enough to stop charged attacks. Not to mention there are quite a few full anti-charged attacks, you can block them, dodge them, use your style ability. Also, vitality scales absolutely TERRIBLE s…
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Moves rarely use 1 stat only and there are soft/hard-caps. For example.. when i have a move with strenght A and dexterity E. IF my strenght and dex are both 5 and i add 1 point. Strenght will give more dmg. HOWEVER.. if my strenght is like 15-20 (ak…
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Most of the stronger charge moves are kahlt ones so perhaps find one of the kahlt NPCs to see wether one of them has one ;D Not sure but googling usually works to to find them perhaps. Haymaker and Furious Uppercut are the most known charged attacks.
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@helixsundown I see the problem now. It's you. You said Forsaken is bad because it can't counter fast attackers. Do you suggest that other classes's abilities counter fast attacks? Can you explain how other classes deal with fast relentless combos? …