SilverBones
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- SilverBones
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Comments
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Thanks guys. They kinda added a few things that are similar in the form of powers: The shadow step and the sharp hand attacks both seem to follow this kind of thing pretty well. Still, I would love to see it included as a stance.
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It would be nice to see Absorb tanking all of the hits through the course of its animation, not just the first one. That means that attackers would still need a good follow-up plan, and the Khalt would still have to attack, but getting a bit of brea…
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It is a huge shame that PvE has taken a distant back seat to PvP. Again, you cannot argue with the vision of the developers in that they have designed an excellent PvP game and that has always been their focus. It's a shame that a world with so much…
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For me, it is a lack of content. I love what the game has, and I had a brief spurt of interest again when the new Halloween masks came out, but really I would like to see progression made possible through PvE or at least some new challenges brought …
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So they DO drop their masks... Please tell me you got the sword from a PvE drop too... [MURDEROUS INTENT INTENSIFIES]
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Awesome feedback @SΔND, but just a quick correction (if I am reading it right). The dodge will still cost stamina to perform, and the shard stealing aspect is based on direction. So if you use the reverse to get the full distance, there is no tensi…
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I think if there were other ways to increase rank than PvP, there would be a lot more people interested in grinding out the spam farm. I love the game, but the PvP wall keeps me from really picking it up again. I would like to just enjoy the world a…
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I would love to see PvE play more of a part in progression over pure PvP. I love the game, but I am super salty and crap when it comes to getting whooped on a frequent basis.
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Yeah, this basically speaks to me on a fundamental level. KHALT OR DEATH. ...which is probably why I die a lot.
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Yeah, this basically speaks to me on a fundamental level. KHALT OR DEATH. ...which is probably why I die a lot.
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Good to hear that heavy armor builds seem more usable now... Yay!
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Oh boy...
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Thanks, @jess for the linkage!
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Ah, good to know that the team has fellow fans, @Slcp_Clem Side note, you wouldn't happen to be named after a rather special little guy from a popular F2P game, are you?
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Thanks, everyone!
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Thanks, guys. Will work on this a little bit more to flesh it out. In answer to the question of the other stance, think a kind of cocky, sumo kind of stance. Would revolve around angering and sapping stamina, but would require excellent timing man…
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The whole concept seems pretty unique and balanced except for one thing: the amount of tension stolen. Stealing two whole Tension shards from a unidirectional defensive ability seems pretty excessive. That would leave the opponent with 0 shards near…
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Love the personality you show in them. That's a hard thing to illustrate... good job!
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Agreed. Armor right now feels like a 'noobs only' stigma is attached to it. If it did something like reducing the amount of distance you traveled with a shockwave impact or made a significant impact on stamina loss (as detailed above) then the just…
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Quick test animation on the idle pose.. End game is to make a short combat animation to show attacks and the defense mechanic.
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I have unlocked all of the fighting stances now, and Windfall was by far the most infuirating to land. You might get the dodge off and evade the attack, but if you do it at the wrong time, you a) don't get the experience towards learning it permanet…
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Good drops are meant to be gotten from PvP. NPCs drop only worn out / torn version of their clothing I'd be okay with that. Lesser gear dropping would be fine, but at least let it drop. Right now, it's a grind that seems unreasonable for shoddy, bro…
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Yeah, the Windfall Stance is finicky as to when it registers a successful dodge, regardless of you evade danger or not. The sensitivity needs to be tweaked for sure.
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Traditional linework in pencil, then colored digitally after scanning. Thanks!
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Agreed. Co-op with friends should have a 'sticky' co-op function that lasts through a few random hits or a death. Respawning should not end a friend-only co-op session of example, at least in my perfect world. LOL
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I can see what you mean, however, for me, the stance shifting could have so much more potential if it was less finicky. Shifting stances mid-stride with a thumb flick could really change up mid combo attacks to be more flowing. the trigger/stick com…