Shuku
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- Shuku
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[...] Next I want to discuss Stagger. [...] Your crystals charge faster with special ability and I personally find that the "drunken dodge" is safer than the avoid ability. In defensive state you could be dancing around your enemy and use your bac…
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All I'll say is if they change it to beat or defeat, I fear that the game will no longer be lore friendly, Possible spoilers: When a character dies and revives, they fold and unfold. I'm not too clear on this exactly how this works, but it is sta…
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That's a detail, he got a point. Moreover. I also think that the path of an absolver is more about overcoming ourselves than beeing an Hitman.
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I'm not a fan of a teleporting system : for me beeing an absolver is also about wandering and drifting through the ruins. But maybe yes : teleporting from a new sector to the map we have (it would be great if we can do that on feet though) …
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I get the idea, it would make the PVE part more «lore frendly» and it will add more depth for the people who likes to RP. A good way could also be to add item (gears) that you can or can't wear because of your alignment/path. Those items would …
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I think it would be too much. The current system is deep enough (you can use feints if you are too predictible) and the all point is also to have a chance of reading your opponent...
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Thank for working on it, I keep forward for the fixes The solo/offline mod is stable and it is not bad at all for learning!