SantosPizarro
catulu~!!\
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- SantosPizarro
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Comments
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at the same time i shortly found this: http://www.spaghettimanfans.com/books/ its funny because the paragraph introduction says transformation
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maybe the teacher is one that can transform into monsters!
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other good improvements to stamina, sprinting and walking in each area being dominated by the weathers and daytimes or features of each map or zone.
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random idea to one guy who is makes spagetti,(smellsgood!) and teaches players secret attacks,emotes as well as secret techniques for survival.
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i wrote something earlier about how rockslides, and earthquakes could naturally influence travel and combat,because they are UNPREDICTIBLE, knowing that, i think the developers could have fun when appointing additional elements to each game area, as…
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well theres alot of walls and floor space to use, so maybe some non-combat mechanics for jumping and sprinting enhancements would make adventuring less boring, i hate walking around wasting all that awesome gamespace, maybe the buildings and floor c…
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Gentle fists should deal damage from farther away with teleportations attacking the players/opponents shards and defenses; mobility through location, i dont know the weapons one would use other than magic and strenght, but i think more of users usin…
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Ah, and the drunken figher/school could get instruments such as flute and large drums [taiko, earth, stone,wood] that could be used to play and inmerse and communicate as well as combat. Maybe something like a level 2 reward could be the flute acces…
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Oh, about drunken fighers, i hope you can add some D.o.t effective attacks that poison or confuse opponents, maybe dissorient, i think to be fair one could use a shard to enhance or take a drink that adds one random modifyer for non-combat and also …
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I hope the animations could include some magic and glowing. I personally like combat mid-air and off-the wall.
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Younger Absolver fighers are more suitable enemies and good character creation options. NINTENDO and SEGA is the best because they have good use of color with the youth in mind, i think absolver is too serious and needs to have more family feature…
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nature in each games area should play a larger role to make combat more interesting, there could be PVP maps dedicated to fighting under highpresure situations with bonus rewards and traps or creatures to advoid or bots or intruders that are challen…
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glow and transitions from new area to revisited area could be improved; additional art and creatures and changes to NPC, less obstructive emote screen/layout/button press could be double tap or long press to call up wheel; tutorials need previews …
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Looking at how maybe there could be dancers and katas being performed in the log-in screen based on the players school, achievements and unlockables there could be a larger group, or showcase of game areas visited.
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Also the posibility of some Split-screen and co-op features, like a versus mode set up like classical fighting games, using story characters, players who've made progress or purchase DLC could have more in their roster so players dont have to wor…
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Hello, I would like to add my own ideas and findings for creatures, players and weapons as well as monsters and future upgrades to items that should allow players to uncover new emotes, or new techniques for each weapon, and game area that they spen…