SantosPizarro

catulu~!!\

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SantosPizarro
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  • "and it was a sunday, so the rewards for defeating other dwellers and enforcers are apparent because of the rain and fogs found in each area" i really like this idea, and the part about kid absolvers. thankyou, i wrote a lot more interesting version…
  • Eagle claw and other animal attacks or forms/schools for Absolver would be good since they can make or mask some styles a lot more, especially if equipment came with new emotes and/or new attacks to learn in the form of runes in areas or scrolls, i …
  • how about players get the option to vote for a team-mixup? like in counter strike where the game would just go on without a vote but the players can go to option/start a vote and than vote for something like a mapchange or a team-mixup. Its a alread…
  • Most of what you said it true but some of it doesn't apply to me. WWDP gets through my defensive (the second hit breaks my Absorb) and I can't avoid low because there are no punches that do that (besides Falcon but its too slow). But yes, I agree,…
  • @methamos do you play final fantasy or something that i somehow know you from another game? i'll send u a PVMSG
  • a joke: to me this is what absolver looks like right now yeah, essentially a beat em up.
  • Voilà une traduction en anglais qui vaut ce qu'elle vaut, il y a aura peut être plus de visibilité ici en anglais. I'm French so excuse my english it's Google traduction. Hello I came up with ideas for the game I hope they will be read by the dev…
  • I just dont think theres enough empathy with nature in a game with so much area diversity that should upgrade at least a few catalyst.
  • i wrote a larger posts and it got deleted, hey methamos, i recognize you from somewhere else its all good! the problem that i experienced in the game was that all the areas felt the same, just walking and punching, where good use to blend more of t…
  • @methamos hey friend, it would be fun to explore how they COULD work out though, it being the games weakness, even if its some PVP mode or something for storyline or a particular area equipment or monsters aren't uncommon, and fighting styles, med…
  • best feature of anygame is to have intense and smart AI, the reason i play destiny 1, destiny 2 is because the enemies are intelligent, but have their set backs and patterns that make them predictable or easy to kill because of their healthbars or l…
  • i personally struggled with the emotes i could see how emojis would be a nice features as long as they aren't combat intrusive and feature options to earn them and turn them off for players who want a clean interface. The controls for emotes got in …
  • I have no idea if that face was a good one or a bad one...but the naughty one just makes me think of a magazine with the logo "absolvers gone wild"....and all that is on is a picture of a absolver without a mask.......not like this. More on topic …
  • Enemies could trick players with flashing, or mirrors like traps in kung fu movies as each area has its own weapons that could be enhanced somehow, for instance the FIRST marked one' carries a sword, maybe this sword could be more reflective than us…
  • https://reddit.com/r/absolver/comments/92tdyv/so_what_would_it_take_to_fix_forsaken/ Not my post but ballista gets it like a lot of others. Either have to be blind or playing Forsaken and wishing it wouldn't get the same kind of treatment the othe…
  • Ill have to agree with santos that we need to mellow out. I honestly only stopped replying to this post due to the downright hostile response I got.(at least that is the feeling I got.) I think everyone has their own opponent style that drives the…
  • Hey StartlingPoppy2, Thank you for your suggestion. I'll be bringing your idea to the rest of the team, however I can't promise that it will be implemented. Thanks again! yes! maybe increase the reward
  • sounds good to me.
  • i want this too, a good way to immerse this is with auto-options and custome healthbars for hud users to earn.
  • Like a bird, eagle or raven that pertains to each area or PVP map each symbol or creature influences the rewards and announcers, as well as the special guests and random weathers. mortal combat and 2D games have simular approach.
  • Like a bird, eagle or raven that pertains to each area or PVP map each symbol or creature influences the rewards and announcers, as well as the special guests and random weathers.
  • The announcer italic would specialize in saying or calling the shots, such as how in fighting games they call "FIRST ATTACK!" or they call when the player is in low health, or they capture a flag or base is recaptured. Maybe a regional chests or spe…
  • art alone won't suffice, i think smaller interective features, or puzzles to touch, as well as mantra/mudra voicings, bells or wooden blocks, that carry noise that should enhance the romantic aspects of art and loading besides less obvious stance ch…
  • https://twitter.com/Senpai777Tenzo/status/1014016570132221952 seing that the animation for the receiving player could be improved
  • 1) don't bro me 2) if you think kahlt is better than forsaken then obviously you are still playing in the low skill strata 3) so because parry strike is admittedly ez win everyone should use it ? and I should jab spam because, why not let's all jab …
  • maybe sound additional music or ambient sound tracks for those and other modes to acompany the scenery of each transition, woods music to go with the woods loader? monkey sounds, birds, etc. seing that loading screens are a problem, i want to addre…
  • yes this sounds very cool!
  • Use falcon punch as your first power attack. It would have to have an actual eagle or am out.
  • Flower tokens and technique scrolls with new emotes & attacks