Neg

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Neg
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  • I also came this conclusion. I only realized it, when I was watching "Dragon Blade" by Jackie Chan and John Cusack. Almost every one of their fighting moves reminded me of an attack on Absolver. It was uncanny.
  • [...] An unbuffered parry stuns both players equally, [...] while a buffered parry guarantees a landed attack (of speed up to and including side kick) [...] When you activate your parry ability, several things can happen. If you land it successful…
  • Yea? I've actually had the same thought. The time frame I had when I first started playing seemed much longer, than it does now. I actually noticed it when I was fighting my first few matches in the arena. And I couldn't figure out if the parry chan…
  • Forgot to add: I'm sure the task at hand is much more complicated with the added pressure of server stability and new game content. It could be that the problem with parry really only arises at a high enough skill level (and at that point, we can …
  • It's not quite that way, parry buffering basically cancels your end of the stun (since standard parry stuns both players equally, resetting to neutral). It's assumed that this is an intended feature of parrying, because of the how long it's been ar…
  • Yes Quixote, I believe that is what the dev's had in mind and have the players interact with an open-world fighting arena...but the single player aspect is...it just sucks. It's like they took a minimalist approach to a MMO. Also fighting npc's di…
  • No, they need to fix blockstun and defensive activation times so parrying, absorbing, and dodging the fastest followups is possible (at least coming from attacks with low shield pressure). Making stance swapping unaffected by shield stun would also …
  • Dang no response. Haha. Shit, either the Absolver team needs more forum moderators, or gave up hope on their product.
  • I don't understand what you mean. Either way, just played against a strong Kahlt, and holy f*ck...I can't even be angry. Was barely able to win 2 rounds out of 6. He absorbed more often than he blocked, and breaks me out of my gold chain. As if he …
  • As for Kahlt's attack style and concept, Absorb should not JUST allow you to take hits; It should also let you store/channel the taken damage for a counter attack, making it as *"more damage you take, the more damage you will unleash to the opponent…
  • With the decks being static I feel it gives opportunities for the top schools to fluctuate. As the meta changes and updates come out the old meta schools will be made somewhat irrelevant. When new weapons come out those new schools will be given a c…
  • I don't parry buffer, unless I'm fighting another forsaken doing so. It feels like I'm playing on easy mode. Reducing the maximum length of the parried attack to only allow medium-fast hits to be guaranteed would most likely balance the class. It …
  • This is a good suggestion. I was unaware that it wasn't able to be changed. I just assumed that the mentor believed he had the most perfect deck. You would think this is an obvious option to make.
  • Mastering windfall dodge is by far the most difficult out of the classes...I actually gave up and switched to the dark side (forsaken parry).
  • Haha, you really dislike Light Jump Kick. I'm not a fan of it either, but since one of my openings is a strafe attack, I can't complain. I completely agree with you on Straight Punch. I used it a few times when I was new to the game, but now it doe…
  • Huh. I never once had this bug happen to me, unless I'm lagging hardcore.
    in creep NPCs Comment by Neg November 2017
  • It happens when you scroll with your middle mouse button in-game. It's been an ongoing bug, but it's not game-breaking. Just a nuisance. Once you restart your game, you will be able to use your mouse and scrap any clothing you want...as long as you …
  • I think the development team has their sights on pursuing a more pvp oriented game. Granted, while I would really like an expansion on PvE aspects and less parallel server inception, I think this game too complicated (in APM related standards) to ha…
  • I actually switched over from windfall to parry because it's easier to use. I actually refrain from using my parry ability sometimes because I would block every 2-4th hit, and the opponent would keep going as if not knowing there is a feint move. An…
  • You just need to get used to Risryn's attack sequence. If you attack in a combo set of 3 hits - back off - 3 hits - back off...(or 2 heavy attacks) you can defeat her without getting hit once. It's not cheating, if you're using an attack that was in…
  • I think the updates are quite reasonable. I will miss farming Risryn for a new set of digs, but it did get entirely too easy to level up. (Ever since I figured out that Risryn can be killed with only a 2 heavy attack succession, farming got too effi…
  • It doesn't work for me either. It has something to do with the scrolling. If you scroll on any scrollable tab. Your mouse is no longer useful for clicking on items.
  • Haha I thought it was some kind of troll.
  • I think they just need to get more social aspects into the game. There are people walking around the world and people doing arena, but after a while it feels like you are playing by yourself.
  • Yea it's pretty odd. Seems like the adds take a bit to load, but the specials are always there
  • Thx for the input. I've actually changed my deck, and this has been working pretty darn well. Ofc I got a lot better at parrying too, so that may have something to do with it.
  • I liked the video
  • Updated my deck. Any thoughts?