Heathen357
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- Heathen357
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@Insight thanks for your critical thoughts, I can get on board with what you said as well, and I agree that stagger is the main issue over speed. This forum has always been good with soothing my butthurt rageposts, so thanks for giving me your pati…
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@ Rip_Ridah The objective balance is my main concern. I'm ok with getting beat when it's by someone who uses a wide array of attacks and executes very good defensive skills, instead of spamming me into a wall and hitlocking me with drunken styles,…
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Speed decks are cheesy, and provide a massive advantage in offense no matter which logical approach you take. The damage separation between slow and fast attacks really is negligible. Skill will always be the biggest factor, in the same way a movi…
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And this being said, if you have any thoughts to help shed light on anything you think I might not be taking into account (mechanical-wise), please speak up.
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I love the idea of a drop animation . Even though fall damage remains high there could be a shockwave around it. As an addition to your idea to save players, i'd like a a system that informes nearby players when someone is attacked unwillingly like…
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Thanks for reading and responding so quickly! I do hope the targeting system is more of an overlooked issue, rather than a mechanical decision SloClap decided on. Could be part of your vision for the game, but I find it a huge drawback. And while I…
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Wow a very swift and thorough response! I already feel better. I am playing on PC, and I just activated Cloud Saving. Maybe if the save isn't localized, the crashes won't ruin the save file? Anyway, I've already started the game again with renewed …