CharmAlor
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- CharmAlor
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Comments
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I have been playing the game since it released. Hence the major disappointment.
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I usually use shockwave, been thinking of creating a kind of Monk build (High tension/ high endurance/ high dexterity).
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Thanks for the reply, maybe give them a on screen count down letting them know that they will be kicked after the limit is up.
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Forsaken is actually rather underpowered, as I stated many times. Parry gets a extreme amount of hate even though there are numerous counters for the laughable ability.
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Parry isn't great or even good for that matter, you get what, half a second to react after a parry, and not with a heavy attack just some fast attack that does so little damage that you might as well have not parried in the
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Again let me just say this again....I am NOT using Side Kick, just because it is the only move that allows a guaranteed hit. And to basically tell me that that is the only move I am limited to should tell you how small the parry window is. So …
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You guys keep talking about using a side kick after a parry. I don't use side kick of for that matter have it in my deck. So yeah try using a parry and then trying to use something else besides broken moves, side kick being one of them. In any case …
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A improvement to parry is still needed, or better balancing, parry is still pretty dang underpowered for forsaken, sure it has a chance to get a hit but the window is super short and fast moves still break threw it.
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R.i.p Forsaken, parry is under powered still. If you say it's not that is your opinion, and while I respect it, I am not too inclined to hear it. Parry, basically is too slow to pull off and offers a very very slight window to counter punch (u…
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The one inch punch could make for a good guard break or parry punch.
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Yeah I always try to help out the noobs with fights most try to attack me till they realize that I am a lvl 60 and that I am way stronger than them, then they request to stop fighting I accept and send them a coop invite.
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^ No you are thinking of absorb if you are on the ps4, parry is slower but absorb is easily spammable given how fast it activates.
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Okay I see a lot of people complaining about the parry in this game. Maybe that is a issue on pc, but not on PS4. In fact on ps4, parry needs a boost, I literally can parry someone three times in a row and still get punched and stun locked mere seco…
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When someone enters my area online, I start glitch running, and continue to glitch until I quit and rejoin the game. I'm playing on PS4. If you guys want to fix that with the next update or two I would greatly appreciate it.