Araziel333
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- Araziel333
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And then you have the issue of naked-light gear gold linkers. The protection afforded by heavy gear is not enough to justify using it's weight as a gold link penalty. i honestly think it needs to be removed from the moves main input line, and shou…
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What if it were a buff applied under the right conditions? Breaking an opponents guard successfully using a style ability And then it's a timed buff that applies a temporary stamina debuff when it ends? This is one of the suggestions I have tried…
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All moves in absolver are affected by GL, just have to press the button at the right time, and the game tells you when to do so.
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I haven't been following the discussion here as close as I should have been, life's been busy and I had decided to wait until the free DLC to jump in again. Recently I finally put in the grind to reach Trial rank 60 so I could fight Risryn again, a…
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Gold linking as a mechanic is fine. I have no issue with a mechanic in Absolver that can increase the speed of a player's attack. What I would like to see is better implementation that does not result in it being abused by spam decks. Goldlinking…
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For the record, I don't gold link because it grants no benefit the moves I would gold link into, because those who focus on gold linking decks will execute their move long before the move I'm trying to gold link. (I enjoy a more hard hitting deck.) …
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Fighting games require the use of several buttons in combination and directional input as part of a move. Absolver unfortunately does not, it's combo system is akin to a dynasty warriors game, where you have the basic attack and the alternate attac…
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I think it needs to be redirected to relying upon a player creating advantageous situations to receive that speed boost. A window for the speed boost after a dodge Causing Guard Break An evade move avoiding an attack Stopping a hit with charged …
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I understand the logic behind Gold Linking, but it's current implementation is abused by fast moves with easy to hit Gold Link windows. If it were not present, then we wouldn't even miss it because it's not used all the time. Instead of rewarding …
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Please, clarify what follows after removing gold link? Every hit will be like in gold link or like not in gold link? Spamming will not disappear after removing gold link. Spammers will just pressing buttons faster and thats it. It will not increase…
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Hi Slocap I have a couple of feedback points for schools. 1: Training bot takes on the form of school mentor. 2: Training bot fights character with perfect gold chaining. Giving the player a difficult opponent at all times to train with. 3: Scho…
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Hi guys, could you please share the file path for the save files on steam?
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Maybe the first 2 times, but when it does hit, you definitely feel it. characters with high strength would not be as encumbered by it. I argue that from a mechanical standpoint it makes no sense for high weight gear characters to deal Less damage.
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@Oimetra I admit my example with boxing is flawed, but it is a simple fact that a person that has more weight, either from body mass or the weight of the equipment, is going to hit very very hard. In my conclusion you will see I pointed out the ide…
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@THDante So low stability would be good for stagger?
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@R3kk3N I do see where you are going with this, but mobility doesn't only affect damage, it also affects dash distance. That's all very slow to very fast means, just how far you can dash. Instead of causing frame rates to go slower, I would say th…
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Indeed, Slow characters should receive a damage bonus simply due to the fact their hits are heavier.
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The only weapons in that image that make sense to implement are the Kali Sticks. As far as weapons go, many weapons we would like to see in the game simply don't make sense to implement due to the game's lore. The focus on the martial arts came af…
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@slcp_Furolles Thank you very much for reading my letter and taking it to the team Please be sure to bring their attention to the conclusion where each stat receives a damage bonus. For those who might comment on strength requiring a higher base …
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@slcp_WaterfallX: Thank you for taking the time to read my analysis, I hope it helps. I will be working on one soon regarding the Kahlt defense. @Kwil: At your suggestion I will count the number of attacks with each secondary effect, but will limit…
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Thanks for your comments guys! I have had no net for a few days now, but I am back! I'm gonna be starting a new thread based on some recent observations.
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I think the response time for the activation of Absorb needs to be improved, the delay between when I flick the stick on the controller and when it activates is around 0.5-1.0 seconds, that or the window to which it stays active should be increased …
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Hi slcp_WaterfallX Thank you for taking the time to read my letter! I tried to be as objective as possible and make suggestions that affect player balance across the board instead of targeting a minority. If at all possible, would you be able to s…
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I look into side kick I thought that too with Meialua at first but it's kind weird, you'd need to see how it works in game. Yes the attack is kinda slow, which is actually why I like to start my combo from Bottom Right. But what it does so well …