Crassard

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Crassard
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  • Trying to get Puropera cut, swirl slash, parry slash, rising spin slash.. any NPCs use these?
  • Parry has a start-up time, but has waay more active frames to compensate. Hard to miss. Absorb and Avoid are similar in that they can be used more reactively. Difference being if you mess up an absorb you are eating that hit, where as avoid can be u…
  • How about we just ditch the Ghost health concept. A successful use of the Kahlt ability should just absorb 100% damage a supply a small amount of stamina. OR grant a Poise bonus so the Kaht can rampage for a bit to try and refill the ghost health …
  • Sounds harsh, but git gud. Seriously. Feinting is a mechanic for a reason. Sweep attacks are to counter windfall, breaking attacks are to counter kahlt, and feinting is to counter forsaken. And just blocking is a counter to stagger lol. Were a decen…
  • I just want the stamina back, doesn't have to be as much as windfall - even 30 would be w/e. Failing that, ghost damage and being able to force an opponent not to gold link would be alright. Not the same as the others since any slow move they throw …
  • Currently, you only heal the damage you deal. Having so landing a hit = your ghost health healed would be nice, and encourage using the ability more especially for slower attacks that deal more damage. Right now it's usefulness is extremely limited …
  • I'd rather be able to gain health or stamina then protection that I shouldn't be using to begin with. I liked the old Kahlt, but I wouldn't mind having the reward be whatever the damage was, you take it - but it also gives you the opportunity to hea…
  • You guys keep talking about using a side kick after a parry. I don't use side kick of for that matter have it in my deck. So yeah try using a parry and then trying to use something else besides broken moves, side kick being one of them. In any case …
  • Liddykins' is spot on. Windfall is in a good place now, but Absorb has been utterly trashed on with the latest update.
  • The windows for the skills are all the same, afaik. And any special can be broken by fast moves, at least yours stops their combo.
  • Thanks for being quick on the draw. My only request is revert Kahlt or at least make it rewarding for skilled players. Protection is meaningless in a pvp game, and is an absolute anti-thesis to how the rest of absorb works with ghost damage.
  • My biggest issue is that there's no reason to take Kahlt over Windfall or Forsaken now. Their ability is strictly worse, not quite useless (+20 Stamina even if you don't stop the attack, take the damage anyway, and don't want the armour is still a b…
  • See ya later Kahlts ^^" Hopefully they toss the armour and bring back the stamina (or some other effect) right now there is 100% zero reason to take Kahlt over Forsaken or Windfall. Windfall buffed through the roof, and Parry still easy mode as ever…
  • I for one don't want the armour, period. Why should I get a benefit that relies on me playing poorly? Absorb had absolutely one thing going for it - stamina - and now it's gone. There was no punish, no stun, no damage mitigation - it was so you coul…
  • I'd rather have less recovery out of Absorb than some protection I'll never want. The whole idea is to not get hit, or not take damage anyway. Adding an effect that basically only ever sees use if you get hit is silly imo. That being said, at least …
  • I've got all the kahlt unarmed moves, looking for kahlt sword moves and forsaken sword moves. Bushinmo, Puropera cut, and others would be appreciated.
  • Spears would function the same, just shift the damage closer to cut than blunt. They both have quick jabs, sweeps and twirls. The moves should focus on mobility and range for staves, with rapid forward and backward momentum. (Moves that involve say,…
  • Well, have you tried Forsaken? Honestly, the parry skill needs some tuning, especially for quik attacks from the front. In my experience so far, those types of attacks are neigh unparryable with the Forsaken skill. I mean, maybe it is just bad …
  • I disagree with move cooldowns, none of the moves have CDs it'd be weird and unintuitive to introduce one to a single skill. Up the shard cost to 2, and either cut the range by a third or make blocking negate the knockback in addition to jump moves …