Feix

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Feix
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  • In its basic form goldlink adds room for error to input timing so that it is easier for moves to flow from one to the next without interruption. The speed boost is a reward for hitting the mark. A lot of the feedbacks were about the speed boost was…
  • #RemoveGL Without GL: game is more intuitive and easier for Dev to balance moves. I'm in for the visuals and wits during combat. All things being equal, a more intuitive and balanced game is better. GL makes the game more gamelike with its artific…
  • i am not really sure what you are saying here. I don't think anyone, in this thread at least, was suggesting Defensive abilities are overpowered. your logic on countering defensive moves is interesting, i have never thought of it that way. learning…
  • Hmm k you mates think that way Defensive abilities are not op. They are countered by alt moves that hit from opposite direction or fast-slow pair as well as feint. With cue, there would be more to-and-fro, more balanced match by narrowing the ski…
  • Selection Criteria: Relevance, Originality and Aesthetic Quality. There's not much lore to base on for Relevance. You've had all the way from mystical masks to sci-fi masks. And Relevance and Originality are opposites. It's hard to come up with a ma…
  • Too many stagger moves are overpowered to the point that every high level deck is heavily stacked with stagger moves. If any moves need to be looked at, it's stagger. Just here to talk about this topic. I think it's ^ a good point. A suggestion: A…
  • 1) Whirlwind Double Punch is too good, need nerf. 2) I don't get why many stagger moves are better than other moves. They are supposed to be unconventional contrary moves for experts to trick other experts not cheap moves for novices. That is, they…
  • I think parry need tweak because it's sluggish to activate thus less fun to use: there's a what feel like 0.2s delay unlike the other defensive moves that feel like are instantaneous. I'd prefer parry to be instantaneous and another handicap added t…