SHOKK
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- SHOKK
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Comments
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Rollback the I-Frames of the dodge. I thought we learned from 1.06 how bad it is to let people mash dodge and get away for free.
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** The controller problems are a issue with Steam's handling of your controller, so anyone who has Steam's controller support enabled or big picture, they'll run across this issue. I was watching Peeve stream and his friend Jerp ran into this EXACT …
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Also adding. The Heal nerf in PvP is just not good. It's turning into who wins the first round wins the match. 90% of my matches so far are pretty much 3-2s due to this. The end of round healing needs to be adjusted to compensate for the heal nerf.
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I'm trying a lot of things to see if it's a compatibility issue that users can come across. I suggest looking into conflicts with Steam's use of Controller Inputs, that may be causing issues. I disabled it, reinstalled my device on Windows 10. And w…
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Here is the auto-feint bug. This is a massive problem when using Faejin. https://streamable.com/w1w5r It's inconsistent to happen, but it does happen. (It happens at the end, I did feint once by being too quick, but the bug did happen) The game fee…
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Slightly old thread but not speaking might have people nodding their head to this without understanding the issues. I'm agreeing with SlyRiot on this discussion is pointless, or at least how you want to go about Gold Linking. You aren't informed e…
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I've noticed this too, and started using fast mobility instead of normal for stamina recovery and dodge distance. Hopefully this changes
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Potentially a higher cost Disk that drops only Masks. 5-8 crystals.
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A better suggestion honestly would being able to allow you to record motions you're doing, save it, and the training dummy will repeat them back at you, allowing you to learn to fight certain moves you have issues with or test your deck against cert…
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The game definitely needed a shakeup. I'm a little iffy on the Kahlt change, it was already becoming more dominant over parry, so it having a chance to counter it's one counter which was fast chains is going to be something that'll have to be adjust…
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They are definitely a problem, some of the moves are too fast and have too much range. Yes you can dodge(not consistently) and block them, but guard pressure is a small game in itself, and with moves that have such good properties and stats to keep …
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There is a really strange bug I've come across since release but I can't pin-point what causes it. Basically your moves get accelerated much faster than they should be, it's very noticeable on moves like Back Tripped Kick. I don't have a clue what c…
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I think healing mid-fight just causes a awkward situation only the desperate would want. Saving the heal for after beating them to heal back to full is honestly a much better use as the awkwardness isn't intense. 2 People playing super passively to…
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Yeah bots are running pretty rampant in the forums. They clean it up, but they just keep coming back.
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Weird post JXS, not sure the reasoning behind it. I'm merely reporting him, showing AFKing is an issue and damaging the game's playability. Don't project what I'm feeling and the reasons behind it. It'll save you time on posting over winded posts a…
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PvP is unbalanced, it'd be a miracle to balance your game perfectly without mass testing. There are a few moves that are dominating decks currently. If you don't have them, you're at a disadvantage and have to work twice as hard. Defensive actions…
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Shadows are the most intensive thing in this game. It's gotten better, but it IS the most intensive.
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I'm running into so many who when they don't fight, they just AFK in CT. This wasn't a case since the RNG Combat Trial drops prior to the prestige update.
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Perhaps a opt-in option in Social for larger instances in that tab. Like how there is "Encounter" and "Invitation". There can be a third for larger instance population potential. It should not be forced, but opted into.
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I don't want Text or Voice chat. These games promote very toxic behavior from people with egos. That will rub new players the wrong way about the game that promotes a 'honor' like atmosphere, and you have people kinda breaking that. It's possible i…
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I would really like to know the reason for even bothering making different colors for something players can't even attain and there is no plan for Masks to be dyed. The Shaman Hood's default texture doesn't match anything in the game that the play…
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Shaman has the material files TO BE COLORED in the game. Forest Dreamer is the other hood, Dweller is the new one and you can see it has the same 6 color palette available. Seems a bit of a waste when no one can use except devs.
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I'm convinced Insight is talking about Twist Parry strike. Parry & Strike is what I'm talking about, the quick one. It doesn't work. I mean, I've seen it slightly work. It zoomed my camera in when someone did it to me, but it didn't parry. The …
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>Right on Point Like half a frame or something? It's a lot of luck rather than skill to get this move to work from the looks of it. Luckily it's quick enough to be more useful as a jab than a reactionary parry move. But then what is the point of…
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Yeah I'm a bit annoyed that they showed the Shaman mask being dyed, yet we can't do it.
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Not sure how it is on PS4. But on PC. It's rough, and it looks dire. I do too love this game, but from my love I see it's problems. It's been a bunch of unfortunate events that led to this game's population going down to 50 players on steam. The …
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I feel it's already insanely nerfed. I think it's fine, you have to run Heal which prior you didn't.
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I hope this is a high priority issue. Streams to publicize the game won't look appealing if the streamer is sitting at loading screens and has to keep killing the game and starting it back up. Since the game is not marked as Early Access, it won't …
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Oh I was hoping this thread was going to be a nicer idea like, holding the input kind of attacks. You've made me sad.
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This bug has nothing to do with how good the connection is between both players. A player you previously connected to just fine can still end up with you infinitely loading with them. This bug persists until one of the players disconnects(closes th…