FUTURE OF ABSOLVER
Since the last major update will be out soon,
support for absolver will become very limited
and it wont sell any more copies in the near future,
UNLESS players are alowed to create content.
From maps , to game modes to private servers
rented by devoted players, there are alot of options to get new experiences for old players.
Thats why id re-suggest to supplie us with the original decoded version of absolver as soon as the sloclap support stops. Modders can change alot and that would certainly enable us to have fun for a Long time.
Absolver is a unique experience that cant be replaced for many experienced players.
I hope we can have something to look forward to in the future.
Further the player numbers for PC were 10-40 TIMES HIGHER! for OVER A MONTH( 1300 -3900 CURRENT players MORE)
the last time we got ONE free weekend.
I simply dont get why you dont set up free weekends more frequently. All they new players we had.... that they stayed for a
month shows that alot of copies were selled and im very certain the free weekend payed off.
I dont know who manages this but it doesnt make sense to me why Absolver should hold back free weekends.
Thats simply a wasted opportunity.
I often feel like Absolver could be a well known and wide spread game.
And that is why my last suggestion/wish is that Absolver gets to be free to play after you get no more sold copies.
support for absolver will become very limited
and it wont sell any more copies in the near future,
UNLESS players are alowed to create content.
From maps , to game modes to private servers
rented by devoted players, there are alot of options to get new experiences for old players.
Thats why id re-suggest to supplie us with the original decoded version of absolver as soon as the sloclap support stops. Modders can change alot and that would certainly enable us to have fun for a Long time.
Absolver is a unique experience that cant be replaced for many experienced players.
I hope we can have something to look forward to in the future.
Further the player numbers for PC were 10-40 TIMES HIGHER! for OVER A MONTH( 1300 -3900 CURRENT players MORE)
the last time we got ONE free weekend.
I simply dont get why you dont set up free weekends more frequently. All they new players we had.... that they stayed for a
month shows that alot of copies were selled and im very certain the free weekend payed off.
I dont know who manages this but it doesnt make sense to me why Absolver should hold back free weekends.
Thats simply a wasted opportunity.
I often feel like Absolver could be a well known and wide spread game.
And that is why my last suggestion/wish is that Absolver gets to be free to play after you get no more sold copies.
Comments
This game has a lot of potential. I was looking for an RPG of some sorts and opened the store page for Absolver by accident on Steam and wondered what the hell was this about. Downloaded it and got absorbed. No idea why this game has such a low amount of players. It's a relatively new game.
Something that may work is that fighting against other players in open world and winning can give you a better rewards. Maybe if you have an encounter with someone in open world and you kill him theres a chance of a drop of some item the dead player was wearing. That can push some players to try and fight because they liked your mask or somthing. The dead player won't lose his equipment and the drop chance might be really low but the chance exist. I think this won´t have repercution with combat trials.
Maybe the thing about the short campaign is confusing the new players to think this is an adventure fighting game. So if they have something more to do while exploring, not only grind, push them to fight the other players they encounter (with the rewards i mentioned befor), or if you grind with a party increase the item drop chance, or more experience.
Sorry about my english, im never too sure if i expressed myself correctly