Parry is useless
I just played 6 rounds against a player dramatically lower level than me and he beat me by, no joke, pressing Square nonstop for 6 rounds. I parried him easily 10 or 15 times per round because he was so predictable, yet couldn't do any damage because he was so fast he could beat my jab and just start hammering me again. I hope Sloclap has a plan to stop players from doing this sort of thing and making Forsaken an actually viable way to play.
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On top of that, Exhaust lasts a full 15 seconds and can almost guarantee you landing hits-- sometimes even enough for a renewed shard unless they dumped all of their points into endurance. If they're as predictable as you say, filling shards with parry shouldn't be too much of an issue. Either that or using attacks with a build-in dodge.
I dunno what specific combo you're having trouble with, but if I as a Khalt can hold my own against fast attack spam, you as a Forsaken can too.
In my experience so far, those types of attacks are neigh unparryable with the Forsaken skill.
I mean, maybe it is just bad timing on my part, however, I did nothing but attempt to parry attacks for a few hours, and found the skill very inconsistent.
Again, that is just from my experience using Forsaken.
I'd be hesitant to buff parry, given how such a skill can grant free damage as a reward for defense-- that's generally not a good way to go with fighting games, because it could cultivate a reactive turtle meta where everybody will afraid to make the first move.
They'll just risk getting parried and punished.
It's definitely one of those mechanics that'll take a mile if you give an inch.
I personally think parry's in a good spot as-is.
As a defensive tool, it's useful for breaking your opponent's flow, but it's no substitute for smart blocking and dodging.
I, as a primarily Strength move Forsaken player, have to be the constantly aware superior expert player just to beat somebody who is pressing Attack over and over with incredibly fast moves. See the problem with that?
Done went and double-posted.
There are plenty of other ways to deal with fast attack spam, from holding up your guard (fast light attacks have a negligible effect on stamina when blocked) and learning their patterns to powers like Exhaust (watch their stamina melt, it's beautiful).
The defensive moves of the different stances are powerful tools, but they're definitely not meant to handle every situation you might come across. I'd even go so far as to say stance specials are less important than more fundamental mechanics, like blocking and dodging.
There are few ways to deal with fast combos. The easiest one is beat fire with fire, make a fast combo yourself. Another one is using dodging property attack. Every attack open up for be attacked themselves, use those windows. Once hit, your opponent is stunned and you're on the attacking side.
Cheers.
So yeah, unless they are doing heavier attacks on your or youre getting amazing reflexes all of a sudden i would avoid using any style ability while being chained.
Parry imo is the strongest ability WHEN able to be used, but in the fast stunchain meta thats on right now.. none of the abilities work to well.
I myself dont like the meta to much so im applying the tank tactic :P ....ill take a 30 hit combo to the face, then smash in their face for a hit or 1-2 and hope my health and armor will make me survive longer than them (78 blunt/35 cut armor and 1270 health, normal mobility)
It sorta works... unless the enemy has actual skill ;D
Once they start using more heavy and slow attacks, parry one of those and get in a sweet combo. Adjust to them as necessary and keep them guessing on what they should do, and you should do better.
If you need help knowing how to punish fast moves after a parry, you can actually study the 1st Marked One on the Hunted Trail, Revario. I cannot count how many times I go for really fast jabs, only to be parried and punished, even though my next move is another fast attack...which forces me to block and look for the next opening. Equip your fastest combos and give him a try with just using you fast attacks and see if helps you out.
Let me describe how bad the "speed beats power" issue with balance is in Absolver. I beat the hell out of at least three LEVEL 60 players today by doing hardly anything but intercepting them with Charge moves. This is because literally all they knew how to do was rush in and mash Square. They'd won every match before by pressing Square over and over and had no answer. And they STILL almost had me a few rounds. I'll be the first to admit, it takes luck and timing to overcome Attack spam. The Parry should have at least a few more stun frames or break their Stamina completely because over and over, I hit a Parry on a fast player and he just blocks so I can't hit him back, then starts mashing away anyway. Lag only makes this problem worse. And the Charge moves don't work on more skilled players after you hit them a few times. Then they can just keep mashing away.
in fact it is borderline OP because of how huge the parry window is.
bad players just throw out random parries and are catching attacks without any actual timing.
This was not present on day 1 and seems to be due to a patch. Both for PS4 and PC. Trying to get them to figure this out and no response
just learn how to combat it.
problem solved
Windfall avoids this a bit with the little slowing effect it applies on a successful last-moment dodge, and stagger has the counter-attack built into the defensive move.
Set the 'mouse action sensitive' to much lower and it becomes easier and then it's just up to you to predict when to use it.