Dodging in the Wrong Direction?
I wasn't sure if I should post this here because I'm not completely sure if this is a bug or an intended feature. Although I'm leaning towards bug.
I performed horizontal attacks against an opponent, but they were able to dodge these attacks by dodging in the direction the attack was coming from. Normally this won't happen and they'll just get hit, but I guess if you time the dodge just right, some sort of i-frame mechanic kicks in and regardless of the direction you're dodging into you just won't get hit? Or maybe if you have enough mobility this happens?
I've seen this happen for both circle dodges and windfall side dodges. They weren't dodging backwards, not even diagonally backwards, but straight into the horizontal attack, sideways.
I've even been able to do it myself a few times, though not intentionally, and felt really guilty about it. These weird dodges all happened in matches where there was no lag, and in PVE as well.
Is this a mechanic that I simply wasn't aware of or refused to acknowledge because it seemed so out of place in a game that stresses movement correctness, or is this a bug? I'm becoming more unsure of myself by the minute...
I performed horizontal attacks against an opponent, but they were able to dodge these attacks by dodging in the direction the attack was coming from. Normally this won't happen and they'll just get hit, but I guess if you time the dodge just right, some sort of i-frame mechanic kicks in and regardless of the direction you're dodging into you just won't get hit? Or maybe if you have enough mobility this happens?
I've seen this happen for both circle dodges and windfall side dodges. They weren't dodging backwards, not even diagonally backwards, but straight into the horizontal attack, sideways.
I've even been able to do it myself a few times, though not intentionally, and felt really guilty about it. These weird dodges all happened in matches where there was no lag, and in PVE as well.
Is this a mechanic that I simply wasn't aware of or refused to acknowledge because it seemed so out of place in a game that stresses movement correctness, or is this a bug? I'm becoming more unsure of myself by the minute...
Comments
I'm also glad to know that you agree it should not be a mechanic. Having the success of back dodges be dependent on distance would be great, as it would add more meaning to the range stat for each move.
As for windfall dodges gaining i-frames regardless of direction, isn't the whole purpose of windfall to avoid in the "correct" direction? I feel as though being able to dodge a high horizontal attack from the left by dodging left, when it "should" be dodged by ducking, completely defeats the purpose of the style.
0:07 Is this what you mean by gray area?
Sorry to continue even though you established this is not a bug, but do you think this is fine as a mechanic? I feel the same way about this as I do with the manual dodge i-frames. I would personally like the hit box to match what I'm actually seeing more accurately.