Gold chain stamina cost
Hey, I feel the more gold chain a player does the more stamina it costs the attack.
When you work harder and faster you tire faster.
When you work harder and faster you tire faster.
Comments
I dont think gold linking needs a real nerf, more like a little change, but thats just my opinion.
I for one would approve of this change.
Now we just need to wait for the current meta abusers to post about how everything is fine and we all need to git gud, and this suggestion will be complete.
This sounds more like an indirect complaint about fast attack spam than how gold link functions.
Gold linking works fine as is IMO, and fast spam is absolutely easy to counter. It can be annoying, but so can almost every other tactic in the game if you refuse to adapt.
Example;
AtkStamCst + (1(Step x Weight modifier))
step = number of consecutive gold chains
ie; assume 5 gold chains, average weight and attack stamina cost of 10, we get
1st hit before chain = 10 +(0(1x1))=10 = (base cost)
1st gold hit 10 + (1(1 x 1))=11
2nd gold hit 10 + (1(2 x 1))=12
3rd gold hit 10 + (1(3 x 1))=13
4th gold hit 10 + (1(4 x 1))=14
5th gold hit 10 + (1(5 x 1))=15
This now becomes a more realistic expectation for gold chaining. More exertion....
the stamina cost increase effects quantity over quality, breaking the chain resets this.
maybe even a stamina function like 20%-5% increase with more for fast moves and less for heavys
10%
15%
25%
40%
Of attack moves stamina.
They could also reduce damage of gold chained attacks instead.