Beating spinners
So I recently got this game from the free monthly games on ps4 and was pretty shocked this was the first time I'd seen it. I really enjoy the game, although more pve story gameplay would be great, but I have 1 problem.
I've built a pretty decent deck and have beaten plenty of players with it but there is 1 type of player that really annoys the hell out of me, and that is the invincible spinner. Why!? Aside from it being utterly ridiculous and completely unrealistic, it's damn near unbeatable unless you are using the same thing. They have max speed which is fine, they can be dodged or parried if they didn't only use spin moves that can't be avoided. Most of the spin attacks are also moves that avoid attacks also.
I've seen other people complain about this here and elsewhere and it seems that absolutely nothing will be done about it. So aside from quitting or becoming one of these cancer players, what can I do to stand a chance?
I've built a pretty decent deck and have beaten plenty of players with it but there is 1 type of player that really annoys the hell out of me, and that is the invincible spinner. Why!? Aside from it being utterly ridiculous and completely unrealistic, it's damn near unbeatable unless you are using the same thing. They have max speed which is fine, they can be dodged or parried if they didn't only use spin moves that can't be avoided. Most of the spin attacks are also moves that avoid attacks also.
I've seen other people complain about this here and elsewhere and it seems that absolutely nothing will be done about it. So aside from quitting or becoming one of these cancer players, what can I do to stand a chance?
Comments
If it's whirlwind double punch, I've interrupted it with the following moves:
Curled Uppercut
Back Wing Kick
Liver Knee
I believe the front kick can also stop it pretty effectively. Any mid or low should be able to interrupt it, if it catches it at the right time.
Secondly, if you practice a bit with windfall, you can jump it. I'm assuming parry is the same. It has a weird timing that you have to learn to deal with, but once you do, it's satisfying to jump over this and immediately punish someone for using it.
Thirdly, you can block it, and mark where it is in someone's deck, and use it as a bookmark to predict what move is coming next, and punish the following moves, if you don't even want to deal with WWDP.
I wish it was easier to balance the fight against them, I really enjoy it when fights are difficult but fair and are a challenge and you really have to put effort in, rather than getting lucky enough to land a single attack.
Timing is key, I've had a hard time fighting against those moves early on as well. Key is to watch for the low roll, block, counter. A good fast kick works great.
There is a space in the spin perfect for counters. After that its punish time, 14-18 speed attack after counter works great, if its a double hit move even better.
Thanks for the tips.