You too can Parry and Strike!
Add parry and strike to your deck today to:
*Parry better than a forsaken!
*Block a full on side kick!
*Stop a front kick, powerful enough to kick down a door!
*Stop a knee to the gut, even though the parry is high, and with one arm!
In the process, you can drop the following:
*Class ability
*Footwork
*Strategy
*Timing
*Distancing
*Combos
*Feinting
*Blocking
*Moving
In fact, it's probably possible to win like this while keeping your eyes closed. Seriously, this move is hilariously broken. Has anyone else run into a situation where you're forced to use two moves over and over to beat someone that turtles with parry & strike? Wouldn't this move be better if it was forced into a second position, so that it can't be abused this way? At least then it can be used in a combo, and not as a universal crutch.
*Parry better than a forsaken!
*Block a full on side kick!
*Stop a front kick, powerful enough to kick down a door!
*Stop a knee to the gut, even though the parry is high, and with one arm!
In the process, you can drop the following:
*Class ability
*Footwork
*Strategy
*Timing
*Distancing
*Combos
*Feinting
*Blocking
*Moving
In fact, it's probably possible to win like this while keeping your eyes closed. Seriously, this move is hilariously broken. Has anyone else run into a situation where you're forced to use two moves over and over to beat someone that turtles with parry & strike? Wouldn't this move be better if it was forced into a second position, so that it can't be abused this way? At least then it can be used in a combo, and not as a universal crutch.
Comments
If you rely on parry & strike to get you out of every situation, then you've learned how to exploit the system, rather than play the game. If that's what you want, I hope you're in the minority, because this one move throws away so many of the game's mechanics that its almost a cheat. I had an entire fight last night that took about 5 minutes where I used the same move over and over, without bothering to even try to use any other skill, to counter the rhythmic button click my opponent was using to throw out random parry & strikes. It derails the game.
If so, i'm not convinced it works properly in this regard. Or it does and i'm wrong.
twist parry and strike is alot of fun in my opinion. i would like to have p&s a little more like twist p&s