More advantages for using armour.
Hi Sloclap just wanted to say im a huge fan of absolver and support you guys no matter what. I recently tried a heavy duty build using the river gladius and some heavy armour. I was kinda expecting a slow brute that could tire easily but had serious stopping power but I noticed that with more armour your damage does down. While I can understand to an extent more clothes meaning the force of your hits could be reduced I feel that if you got a small damage boost rather than a hindrence it could open up a heavy style of play that could be a fun extra thing for players. I’ve tried it and it is fun though the learning curve of reduced stamina regen is very noticeable it’s a fun challenge to get around. It just doesn’t seem worth it since your damage takes a drop and the protection just isn’t worth it at that speed. Just wonder your thoughts.
Comments
Hopefully this changes
Hold the phone....
honestly armor should be an aesthetic only elsewise they would totally have to rework everything. Certainly not worth the time to rework each individual piece of armor or clothing. tbt hand to hand fighting in armor is not really smart.. however fighting with swords with scraps of cloth on isnt all that brainy either and since you cannot just stick to having a sword instead of being barehanded its going to be like this
i dont care one way or another... i havent noticed a real difference between going all armor and not.. i pretty much die the same to the same things
and im confident to say it already has a decent impact.
to sum it up: you get 0.3% less average damage with each kg
and you get 0,4% more life for each armor point. the maximum armor/kg is bout 6
so you can get 2%-2,4% more life for each ß,3% damage you lose
BUT: with each movement category (fast/normal/slow) your stamina regeneration will decrease by about
20-25%
Concl.: as long as you stay in the movement category and use it till its full extend, your armor will be quite nice.