State of the 1.14 patch
everything that was done was a step in the right direction. windfall being fixed excellent revert kahlt even better.. goldlink timings thank you
the issues that still linger.. forsaken too strong still.. turtle tactics are very real and without a deck loaded with guard breakers a person can seriously just block thru most of your deck this doesnt make any sense and discourages direct combat.. also default dodges are problematic as well.. im not saying make it to where someone must get hit.. but this level of blocking and dodging is kinda silly unrealistic and unfun. double moves should be reverted back to pre 1.13 the damage is crazy and people are prone to taking them since 1,13 kahlt
other than the above mentioned all is well and look forward to the next balance pass
the issues that still linger.. forsaken too strong still.. turtle tactics are very real and without a deck loaded with guard breakers a person can seriously just block thru most of your deck this doesnt make any sense and discourages direct combat.. also default dodges are problematic as well.. im not saying make it to where someone must get hit.. but this level of blocking and dodging is kinda silly unrealistic and unfun. double moves should be reverted back to pre 1.13 the damage is crazy and people are prone to taking them since 1,13 kahlt
other than the above mentioned all is well and look forward to the next balance pass
Comments
We are sorry to hear that you've experienced some lags, we're working diligently to check and fix that. Thank you for your patience.
Ps4 feels great right now truthfully, the lag has kinda always been there so its whatever to me, hakuna matata. Mainly when people enter the same area in pve and its random during pvp.
I cant wait to see whats next!