A Small QoL Improvement for Khalt?
Just a quick, random idea...
Keep Absorb as it is... but add a longer step on the normal dodge (B button on pads). That would help overcome the unbreakable moves by adding a bit more distance between them, and it would go with the lunging strength of the Khalt Method ethos. Big steps, hit hard, smash your opponent to smithereens.
That, or perhaps allow a very quick recovery to dash on an Absorb. For example: If you are hit and use Absorb, you can immediately dash, using a bit of a boost to get out the way, perhaps with a Stamina cost reduction while during the health regain proc.
Adding a bit of distance would certainly help overcome the inherent problems in Absorb over the other styles perhaps?
#Khalt4Life
Keep Absorb as it is... but add a longer step on the normal dodge (B button on pads). That would help overcome the unbreakable moves by adding a bit more distance between them, and it would go with the lunging strength of the Khalt Method ethos. Big steps, hit hard, smash your opponent to smithereens.
That, or perhaps allow a very quick recovery to dash on an Absorb. For example: If you are hit and use Absorb, you can immediately dash, using a bit of a boost to get out the way, perhaps with a Stamina cost reduction while during the health regain proc.
Adding a bit of distance would certainly help overcome the inherent problems in Absorb over the other styles perhaps?
#Khalt4Life
Comments
Khalt just needs a successful Absorb to prolong the Absorb frames for a bit (while being cancel-able by any action). You won't have to rely on evasive starters nearly as much that way.