A Small QoL Improvement for Khalt?

edited December 2017 in Suggestions?
Just a quick, random idea...

Keep Absorb as it is... but add a longer step on the normal dodge (B button on pads). That would help overcome the unbreakable moves by adding a bit more distance between them, and it would go with the lunging strength of the Khalt Method ethos. Big steps, hit hard, smash your opponent to smithereens.

That, or perhaps allow a very quick recovery to dash on an Absorb. For example: If you are hit and use Absorb, you can immediately dash, using a bit of a boost to get out the way, perhaps with a Stamina cost reduction while during the health regain proc.

Adding a bit of distance would certainly help overcome the inherent problems in Absorb over the other styles perhaps?

#Khalt4Life

Comments

  • I think just making the side dodge come out as fast as Windfalls, and making the distance covered the same regardless of the direction you're facing would make it pretty good. Though, that should be for everyone and not just Khalt.

    Khalt just needs a successful Absorb to prolong the Absorb frames for a bit (while being cancel-able by any action). You won't have to rely on evasive starters nearly as much that way.
  • I think the response time for the activation of Absorb needs to be improved, the delay between when I flick the stick on the controller and when it activates is around 0.5-1.0 seconds, that or the window to which it stays active should be increased by a similar margin.
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