AFK Timer or Removal of CT Requirements on Essence Shop
This is becoming a issue due to the nature of the essence shop that requires Combat Trial levels. People are starting to AFK because the game lets them re-queue by being idle or simple looping macro or bot to hit rematch/requeue on the victory/loss screen.
Either remove the limit of the Combat Trial levels for the essence shop and just jack up the Fragment costs in accordance, or introduce a AFK timer. The AFK Timer will not be a flawless solution, because someone can just again, program a macro or bot to move themselves to counter it.
I'm more so for the Combat Trial level requirement to be removed, as there'll be fewer people willing to idle in Combat Trials for gear, as it'd be quicker to just play the matches and get the potential 2-3 Pips, rather than 1 from being 3-0'd.
I am concerned for the longterm of this game. The meta pushes creative playstyles away, and new players. And the AFKers just make playing with a low population, very annoying cause you get re-queued against these guys constantly if a player isn't farming off them.
The quickest solution currently is to disallow AFK players from timing out in the loss/victory screen to re-queue. Which will either force these players to play, or to stop playing(which means they never cared about the game anyway, good riddance).
Either remove the limit of the Combat Trial levels for the essence shop and just jack up the Fragment costs in accordance, or introduce a AFK timer. The AFK Timer will not be a flawless solution, because someone can just again, program a macro or bot to move themselves to counter it.
I'm more so for the Combat Trial level requirement to be removed, as there'll be fewer people willing to idle in Combat Trials for gear, as it'd be quicker to just play the matches and get the potential 2-3 Pips, rather than 1 from being 3-0'd.
I am concerned for the longterm of this game. The meta pushes creative playstyles away, and new players. And the AFKers just make playing with a low population, very annoying cause you get re-queued against these guys constantly if a player isn't farming off them.
The quickest solution currently is to disallow AFK players from timing out in the loss/victory screen to re-queue. Which will either force these players to play, or to stop playing(which means they never cared about the game anyway, good riddance).
Comments
I can tell you that the team are currently looking into solutions for AFK's, though nothing is currently set in stone. We'll be sure to share any more information we get once it becomes available though, so please stay tuned.
Thank you again, an please accept my apologies for any frustration you've experienced in the meantime.
Cliff notes: I quite enjoy this game and I want to see it succeed, get better and grow. I don't like the idea of it being killed off by toxic behavior