Allow Us To Use Non-Alternating Attacks In Our Alternate Deck Slots
The alternate attack is supposed to be used to mix-up your flow, punish a conditioned read, or throw off your opponent's timing. Deck building shouldn't exclude attacks that don't change stance from these slots as they are still an alternative option to the basic combo string. Allowing us to use these (Underknee Kick, Falcon Punch, Pulmonary Palm, etc.) as alternate attacks would spice up the combo system a bit more. Seeing these attacks come out from multiple strings would make them more interesting to fight and fight with. In addition to making some of them more useful in the process. Especially the slower ones where not being used as an alternate, can make countering them easy; once you find the string it sits in.
If repeating attacks is an issue, simply make them unable to gold link into themselves. However, even without being able to do so, players will still link fast moves with similar properties if they want. So limiting them in that aspect is pointless.
If repeating attacks is an issue, simply make them unable to gold link into themselves. However, even without being able to do so, players will still link fast moves with similar properties if they want. So limiting them in that aspect is pointless.
Comments
Why? Because it's funny as heck the first three times I do it, as it'll usually break the other player's guard and hit them twice before they clue in.
Of course, once they do, it's practically useless as anything but a feint.
However, against NPCs it works amazingly well.
Thank you for taking the time to share your suggestion with us! The ability to use non-alternate attacks in an alternate slot sounds like a very interesting idea.
We can't guarantee we will use your idea, but we truly appreciate your feedback and suggestions and would like to encourage you to share any other ideas you may have in the future.