Reduce/remove heal-on-kill in 1v1
in Suggestions?
I think the healing after killing a player in combat trials should be reduced or removed because it gives too much of an advantage right now. I dont know how the amount of the restored health is calculated, sometimes it gives around 25% and sometimes 50% or even more. I had enough fights where the winner of the first round had around 20% left, a pretty even fight, but then he gets around 50% back and when he uses the healing spell aswell then he is almost full again.
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