Severe bugs
When the game does the transition between one place and another, a copy of my character appears and i cant move and
when i grabbed an item did this too. Also i had a camera problem, the character can move but the camera does not, sometimes the game closes.
when i grabbed an item did this too. Also i had a camera problem, the character can move but the camera does not, sometimes the game closes.
Comments
Apologies for the issue regarding the camera. Can you please provide us with a screenshot/video of the copied character and the camera bug? Has this occurred more than once? Also, do you get any error messages when the game crashes?
We really appreciate your feedback and I'll make sure to pass the info along to the developers.
Thanks,
SLCP_Kaolin
LoginId:aa2941b444aebb1ece132b86b0f42f5a
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
Absolver_Win64_Shipping!AnimationHelper::GetBoneTransformInComponentSpace() [d:\alpha\theplaines\source\absolver\animation\helper\animationhelper.cpp:395]
Absolver_Win64_Shipping!OrderAttack::ComputeAttackDirection() [d:\alpha\theplaines\source\absolver\orders\fighting\orderattack.cpp:1192]
Absolver_Win64_Shipping!OrderAttack::OnUpdate() [d:\alpha\theplaines\source\absolver\orders\fighting\orderattack.cpp:466]
Absolver_Win64_Shipping!OrderBase::Process() [d:\alpha\theplaines\source\absolver\orders\orderbase.cpp:103]
Absolver_Win64_Shipping!OrderManager::Process() [d:\alpha\theplaines\source\absolver\orders\ordermanager.cpp:913]
Absolver_Win64_Shipping!UOrderComponent::TickComponent() [d:\alpha\theplaines\source\absolver\orders\component\ordercomponent.cpp:45]
Absolver_Win64_Shipping!FActorComponentTickFunction::ExecuteTickHelper<<lambda_3713332b8317785dadb1a05409b9080a> >() [d:\alpha\engine\source\runtime\engine\classes\gameframework\actor.h:3172]
Absolver_Win64_Shipping!FActorComponentTickFunction::ExecuteTick() [d:\alpha\engine\source\runtime\engine\private\components\actorcomponent.cpp:763]
Absolver_Win64_Shipping!FTickFunctionTask::DoTask() [d:\alpha\engine\source\runtime\engine\private\ticktaskmanager.cpp:269]
Absolver_Win64_Shipping!TGraphTask::ExecuteTask() [d:\alpha\engine\source\runtime\core\public\async\taskgraphinterfaces.h:888]
Absolver_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [d:\alpha\engine\source\runtime\core\private\async\taskgraph.cpp:1022]
Absolver_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\alpha\engine\source\runtime\core\private\async\taskgraph.cpp:701]
Absolver_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\alpha\engine\source\runtime\core\private\async\taskgraph.cpp:1899]
Absolver_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\alpha\engine\source\runtime\engine\private\ticktaskmanager.cpp:538]
Absolver_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\alpha\engine\source\runtime\engine\private\ticktaskmanager.cpp:1450]
Absolver_Win64_Shipping!UWorld::Tick() [d:\alpha\engine\source\runtime\engine\private\leveltick.cpp:1382]
Absolver_Win64_Shipping!UGameEngine::Tick() [d:\alpha\engine\source\runtime\engine\private\gameengine.cpp:1149]
Absolver_Win64_Shipping!FEngineLoop::Tick() [d:\alpha\engine\source\runtime\launch\private\launchengineloop.cpp:3036]
Absolver_Win64_Shipping!GuardedMain() [d:\alpha\engine\source\runtime\launch\private\launch.cpp:166]
Absolver_Win64_Shipping!GuardedMainWrapper() [d:\alpha\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
Absolver_Win64_Shipping!WinMain() [d:\alpha\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
Absolver_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll