Sell Inventory (Market System)
1. Sell or Donate or Sacrifice equipment to rank school or maybe buff learning
2. Come up with an in game currency or points? (kinda on the fence about this one)
3. Trash it (can u even drop stuff, i don't remember..)
2. Come up with an in game currency or points? (kinda on the fence about this one)
3. Trash it (can u even drop stuff, i don't remember..)
Comments
Rather then the endless abyss staring back into my soul that I feel trying to get an orate keepers mask from RNG.
I am unsure how I feel about a merchant though. Maybe one that periodically appears with highly priced exotics.
Nothing complex. Just a simple "I don't want this, reroll it please."
since there are different tiers of the same item.
Another potential addition could be the implementation of a totally stat-void adornment - i.e. just a chain or nicknack piece of gear that doesn't alter stats... just looks cool.
Another potential addition could be the implementation of a totally stat-void adornment - i.e. just a chain or nicknack piece of gear that doesn't alter stats... just looks cool.
I would disagree, seeing what others wear and being able to judge that, I think is important. I with only 3 different stats per item I feel you can easily wear what you want with your desirable stats. I just dont think a person wearing heavy armor should be able to move like someone wearing no armor.
And Ricachet, thanks for the ideas on your blog too, the unique objectives idea and throwing in phrases to let players know what's happening (Such as 'Beginning Match' during loading screens) is pretty sweet as well!
I can't promise that these ideas will make it into the game, but I'll bring them to the team so they're aware of your thoughts. Please keep them coming!
But that's just my opinion.