Quick suggestions for each class balance
Stagger: none, I think he is fine as is.
Windfall: slight increase to punish time after a Dodge
Forsaken: breaking moves should go through Parry just like it does khalt.
Khalt: I have two suggestions, either is good I like the second better
1. After absorb give next move hyper armor.
2. A successful absorb also drains a small amount of stamina from the attacker.
The biggest thing for me though is to keep the combat flowing. I do think the classes are quite balanced but forsaken ability to completely stop the flow of combat at any moment bothers me. I don't think it's really op, I just don't like how everything just stops, which is why I recommend the breakers going through.
Thoughts?
Windfall: slight increase to punish time after a Dodge
Forsaken: breaking moves should go through Parry just like it does khalt.
Khalt: I have two suggestions, either is good I like the second better
1. After absorb give next move hyper armor.
2. A successful absorb also drains a small amount of stamina from the attacker.
The biggest thing for me though is to keep the combat flowing. I do think the classes are quite balanced but forsaken ability to completely stop the flow of combat at any moment bothers me. I don't think it's really op, I just don't like how everything just stops, which is why I recommend the breakers going through.
Thoughts?
Comments
And either of those changes to khalt would likely make it a bit op (due to recovery of health and stamina already)
Can't say anything for windfall because I haven't tried it yet. But from what I've seen their punish window does seem a little small.
And I try to see the parry as an IRL situation. If someone can parry an attack of yours then it would interrupt flow.
Maybe make parry give more health/stamina than absorb without combat interruption? I don't like the sound of it but that seems like a viable option to keep combat flowing.